X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=95a6ec2f3aa526ac11165b4f24e77e5d30d67b10;hp=26204b312134e4bc1c5ebf2ebe845c19ff205304;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=b35ae038dd9d7456a207ecb30eb8960a00bbe71d diff --git a/source/vertexarray.h b/source/vertexarray.h index 26204b31..95a6ec2f 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -5,7 +5,7 @@ #include #include #include -#include "bindable.h" +#include "bufferable.h" #include "datatype.h" #include "primitivetype.h" #include "vertexarraybuilder.h" @@ -16,7 +16,17 @@ namespace GL { class Buffer; -class VertexArray: public Bindable +/** +Stores vertex data. + +The array's contents can be modified with the append and modify methods. To +obtain the location of an individual component within the vertex, use +VertexFormat::offset. + +A higher-level interface for filling in vertex data is available in the +VertexArrayBuilder class. +*/ +class VertexArray: public Bufferable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -29,39 +39,36 @@ private: VertexFormat format; std::vector data; unsigned stride; - std::vector arrays; - RefPtr vbuf; - bool defer_vbuf; - mutable bool dirty; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); public: VertexArray(const VertexFormat &); - ~VertexArray(); + /// Resets the VertexArray to a different format. All data is cleared. void reset(const VertexFormat &); - const VertexFormat &get_format() const { return format; } -private: - static unsigned get_array_slot(unsigned char); -public: - void use_vertex_buffer(); - void use_vertex_buffer(Buffer *); + const VertexFormat &get_format() const { return format; } + /// Clears all vertices from the array. void clear(); + + /// Reserve space for vertices. void reserve(unsigned); + + /// Append a new vertex at the end of the array and return its location. float *append(); + + /// Returns the location of a vertex for modification. float *modify(unsigned); private: - void set_dirty(); + virtual unsigned get_data_size() const; + virtual const void *get_data_pointer() const { return &data[0]; } public: unsigned size() const { return data.size()/stride; } const std::vector &get_data() const { return data; } const float *operator[](unsigned i) const { return &data[0]+i*stride; } - - void apply() const; }; } // namespace GL