X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=6e54f681717f4269fb135f66bd18420b5d87943e;hp=d6dee7dd59ce3a9f3c81185aed2a405fa571277a;hb=HEAD;hpb=d6ec375442b31d052b9fcb013508ad7523749147 diff --git a/source/vertexarray.h b/source/vertexarray.h deleted file mode 100644 index d6dee7dd..00000000 --- a/source/vertexarray.h +++ /dev/null @@ -1,85 +0,0 @@ -#ifndef MSP_GL_VERTEXARRAY_H_ -#define MSP_GL_VERTEXARRAY_H_ - -#include -#include -#include -#include -#include "bindable.h" -#include "bufferable.h" -#include "datatype.h" -#include "primitivetype.h" -#include "vertexarraybuilder.h" -#include "vertexformat.h" - -namespace Msp { -namespace GL { - -class Buffer; - -class VertexArray: public Bindable, public Bufferable -{ -public: - class Loader: public DataFile::Loader, public VertexArrayBuilder - { - public: - Loader(VertexArray &); - }; - -private: - struct Array - { - unsigned char component; - unsigned char offset; - - Array(); - }; - - VertexFormat format; - std::vector data; - unsigned stride; - std::vector arrays; - bool legacy; - - static bool legacy_used; - - VertexArray(const VertexArray &); - VertexArray &operator=(const VertexArray &); -public: - VertexArray(const VertexFormat &); - ~VertexArray(); - - void reset(const VertexFormat &); - const VertexFormat &get_format() const { return format; } -private: - static unsigned get_array_slot(unsigned char); - -public: - /// Deprecated alias for use_buffer - void use_vertex_buffer(Buffer *b) { use_buffer(b); } - - void clear(); - void reserve(unsigned); - float *append(); - float *modify(unsigned); -private: - virtual unsigned get_data_size() const; - virtual const void *get_data_pointer() const { return &data[0]; } - -public: - unsigned size() const { return data.size()/stride; } - const std::vector &get_data() const { return data; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } - - void bind() const { apply(); } - void apply(bool = true) const; -private: - static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned, bool); -public: - static void unbind(); -}; - -} // namespace GL -} // namespace Msp - -#endif