X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=6e54f681717f4269fb135f66bd18420b5d87943e;hp=95a6ec2f3aa526ac11165b4f24e77e5d30d67b10;hb=HEAD;hpb=22f0f95981f17524587f5f2c5e3e91005240ddb7 diff --git a/source/vertexarray.h b/source/vertexarray.h deleted file mode 100644 index 95a6ec2f..00000000 --- a/source/vertexarray.h +++ /dev/null @@ -1,77 +0,0 @@ -#ifndef MSP_GL_VERTEXARRAY_H_ -#define MSP_GL_VERTEXARRAY_H_ - -#include -#include -#include -#include -#include "bufferable.h" -#include "datatype.h" -#include "primitivetype.h" -#include "vertexarraybuilder.h" -#include "vertexformat.h" - -namespace Msp { -namespace GL { - -class Buffer; - -/** -Stores vertex data. - -The array's contents can be modified with the append and modify methods. To -obtain the location of an individual component within the vertex, use -VertexFormat::offset. - -A higher-level interface for filling in vertex data is available in the -VertexArrayBuilder class. -*/ -class VertexArray: public Bufferable -{ -public: - class Loader: public DataFile::Loader, public VertexArrayBuilder - { - public: - Loader(VertexArray &); - }; - -private: - VertexFormat format; - std::vector data; - unsigned stride; - - VertexArray(const VertexArray &); - VertexArray &operator=(const VertexArray &); -public: - VertexArray(const VertexFormat &); - - /// Resets the VertexArray to a different format. All data is cleared. - void reset(const VertexFormat &); - - const VertexFormat &get_format() const { return format; } - - /// Clears all vertices from the array. - void clear(); - - /// Reserve space for vertices. - void reserve(unsigned); - - /// Append a new vertex at the end of the array and return its location. - float *append(); - - /// Returns the location of a vertex for modification. - float *modify(unsigned); -private: - virtual unsigned get_data_size() const; - virtual const void *get_data_pointer() const { return &data[0]; } - -public: - unsigned size() const { return data.size()/stride; } - const std::vector &get_data() const { return data; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } -}; - -} // namespace GL -} // namespace Msp - -#endif