X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.h;h=6e54f681717f4269fb135f66bd18420b5d87943e;hp=281996d457da92894c6a4eb58111564c81c0ef43;hb=639238c53510fb9483e92fb1b808d33fce992bff;hpb=76e338af116120d93d082ad247591ec9adad9233 diff --git a/source/vertexarray.h b/source/vertexarray.h index 281996d4..6e54f681 100644 --- a/source/vertexarray.h +++ b/source/vertexarray.h @@ -1,18 +1,14 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_VERTEXARRAY_H_ #define MSP_GL_VERTEXARRAY_H_ +#include #include #include #include +#include "bindable.h" +#include "bufferable.h" +#include "datatype.h" #include "primitivetype.h" -#include "types.h" #include "vertexarraybuilder.h" #include "vertexformat.h" @@ -21,7 +17,18 @@ namespace GL { class Buffer; -class VertexArray +/** +Stores vertex data. Both legacy and generic attributes are supported. Mixing +the two is possible but discouraged, as driver-specific issues may arise. + +The array's contents can be modified with the append and modify methods. To +obtain the location of an individual component within the vertex, use +VertexFormat::offset. + +A higher-level interface for filling in vertex data is available in the +VertexArrayBuilder class. +*/ +class VertexArray: public Bindable, public Bufferable { public: class Loader: public DataFile::Loader, public VertexArrayBuilder @@ -31,11 +38,21 @@ public: }; private: + struct Array + { + unsigned char component; + unsigned char offset; + + Array(); + }; + VertexFormat format; std::vector data; - uint stride; - Buffer *vbuf; - bool own_vbuf; + unsigned stride; + std::vector arrays; + bool legacy; + + static bool legacy_used; VertexArray(const VertexArray &); VertexArray &operator=(const VertexArray &); @@ -43,41 +60,48 @@ public: VertexArray(const VertexFormat &); ~VertexArray(); + /// Resets the VertexArray to a different format. All data is cleared. + void reset(const VertexFormat &); + const VertexFormat &get_format() const { return format; } - const std::vector &get_data() const { return data; } - void use_vertex_buffer(); - void use_vertex_buffer(Buffer *); - void reserve(unsigned); - unsigned size() const { return data.size()/stride; } - void clear(); - void reset(const VertexFormat &); - void apply() const; - void update_data(); - float *append(); - float *operator[](unsigned i) { return &data[0]+i*stride; } - const float *operator[](unsigned i) const { return &data[0]+i*stride; } private: - void set_array(unsigned, bool, unsigned) const; + static unsigned get_array_slot(unsigned char); - static unsigned enabled_arrays; -}; +public: + /// Clears all vertices from the array. + void clear(); -void array_element(int); -void draw_arrays(PrimitiveType, int, sizei); -void draw_elements(PrimitiveType, sizei, DataType, const void *); -void draw_range_elements(PrimitiveType, uint, uint, sizei, DataType, const void *); + /// Reserve space for vertices. + void reserve(unsigned); -inline void draw_elements(PrimitiveType mode, sizei count, const unsigned *indices) -{ draw_elements(mode, count, UNSIGNED_INT, indices); } + /// Append a new vertex at the end of the array and return its location. + float *append(); -inline void draw_elements(PrimitiveType mode, sizei count, const unsigned short *indices) -{ draw_elements(mode, count, UNSIGNED_SHORT, indices); } + /// Returns the location of a vertex for modification. + float *modify(unsigned); +private: + virtual unsigned get_data_size() const; + virtual const void *get_data_pointer() const { return &data[0]; } -inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned short *indices) -{ draw_range_elements(mode, low, high, count, UNSIGNED_SHORT, indices); } +public: + unsigned size() const { return data.size()/stride; } + const std::vector &get_data() const { return data; } + const float *operator[](unsigned i) const { return &data[0]+i*stride; } -inline void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, const unsigned *indices) -{ draw_range_elements(mode, low, high, count, UNSIGNED_INT, indices); } + /** Equivalent to apply(true). For compatibility with the Bindable + interface. */ + void bind() const { apply(); } + + /** Applies component arrays to the GL. If legacy is true, they are applied + as is. If legacy is false, any legacy attributes are converted to generic + attributes. */ + void apply(bool legacy = true) const; + +private: + static void apply_arrays(const std::vector *, const std::vector *, const float *, unsigned, bool); +public: + static void unbind(); +}; } // namespace GL } // namespace Msp