X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=e3aef7a0eea16cd38302d068535edaa255c56028;hp=3c94b4cfffc27ec20fc1b0e34a96a821e3ee40a3;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036 diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 3c94b4cf..e3aef7a0 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,195 +1,103 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include +#include +#include +#include "buffer.h" +#include "error.h" +#include "gl.h" +#include "mesh.h" #include "vertexarray.h" -#include "vertexbuffer.h" using namespace std; namespace Msp { namespace GL { -uint get_stride(VertexFormat f) -{ - uint stride=0; - for(uint fmt=f; fmt; fmt>>=4) - stride+=(fmt&3)+1; - return stride*sizeof(float); -} - - -VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector &d): - data(d), - array(a), - format(array.get_format()), - stride(get_stride(format)), - cr(1), cg(1), cb(1), ca(1), - ts(0), tt(0), tr(0), tq(0), - nx(0), ny(0), nz(1) -{ } - -void VertexArrayBuilder::vertex(float x, float y, float z, float w) -{ - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - data.push_back(x); - data.push_back(y); - if(size>=3) data.push_back(z); - if(size>=4) data.push_back(w); - break; - case 4: - data.push_back(nx); - data.push_back(ny); - data.push_back(nz); - break; - case 8: - data.push_back(ts); - if(size>=2) data.push_back(tt); - if(size>=3) data.push_back(tr); - if(size>=4) data.push_back(tq); - break; - case 12: - if(size==1) - { - union { ubyte c[4]; float f; } u; - u.c[0]=(ubyte)(cr*255); - u.c[1]=(ubyte)(cg*255); - u.c[2]=(ubyte)(cb*255); - u.c[3]=(ubyte)(ca*255); - data.push_back(u.f); - } - else - { - data.push_back(cr); - data.push_back(cg); - data.push_back(cb); - if(size>=4) data.push_back(ca); - } - break; - } - } - //cout<<"Added vertex with "<>=4) - format=(format, static_cast(fmt&15)); + clear(); + format = f; + stride = get_stride(format); } -VertexArray::~VertexArray() +void VertexArray::clear() { - if(own_vbuf) - delete vbuf; + data.clear(); } -void VertexArray::use_vertex_buffer() +void VertexArray::reserve(unsigned n) { - if(vbuf) return; - - vbuf=new VertexBuffer(); - own_vbuf=true; - update_data(); + data.reserve(n*stride); } -void VertexArray::use_vertex_buffer(VertexBuffer *b) +float *VertexArray::append() { - if(vbuf) return; - - vbuf=b; - update_data(); + data.insert(data.end(), stride, 0.0f); + update_offset(); + dirty = true; + return &*(data.end()-stride); } -void VertexArray::clear() +float *VertexArray::modify(unsigned i) { - data.clear(); + dirty = true; + return &data[0]+i*stride; } -void VertexArray::apply() const +unsigned VertexArray::get_data_size() const { - if(vbuf) vbuf->bind(); - - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - glVertexPointer(size, GL_FLOAT, stride, base+offset); - break; - case 4: - glNormalPointer(GL_FLOAT, stride, base+offset); - break; - case 8: - glTexCoordPointer(size, GL_FLOAT, stride, base+offset); - break; - case 12: - if(size==1) - glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset); - else - glColorPointer(size, GL_FLOAT, stride, base+offset); - break; - } - found|=1<<((fmt&12)>>2); - offset+=size; - } - - set_array(GL_VERTEX_ARRAY, found&1, 1); - set_array(GL_NORMAL_ARRAY, found&2, 2); - set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4); - set_array(GL_COLOR_ARRAY, found&8, 8); - - VertexBuffer::unbind(); + return data.size()*sizeof(float); } -/** -Updates the VertexArray data to the VertexBuffer tied to the array, if any. -*/ -void VertexArray::update_data() -{ - if(vbuf) - vbuf->data(data.size()*sizeof(float), &data[0]); -} -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const +VertexArray::Loader::Loader(VertexArray &a): + VertexArrayBuilder(a) { - if((enabled_arrays&mask) && !bit) - { - glDisableClientState(array); - enabled_arrays&=~mask; - } - else if(!(enabled_arrays&mask) && bit) - { - glEnableClientState(array); - enabled_arrays|=mask; - } + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("normal", static_cast(&Loader::normal)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("color", static_cast(&Loader::color)); + add("color", static_cast(&Loader::color)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("tangent", static_cast(&Loader::tangent)); + add("binormal", static_cast(&Loader::binormal)); + + add("vertex2", static_cast(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("multitexcoord1", static_cast(&Loader::multitexcoord)); + add("multitexcoord2", static_cast(&Loader::multitexcoord)); + add("multitexcoord3", static_cast(&Loader::multitexcoord)); + add("multitexcoord4", static_cast(&Loader::multitexcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); + add("tangent3", static_cast(&Loader::tangent)); + add("binormal3", static_cast(&Loader::binormal)); } -unsigned VertexArray::enabled_arrays=0; - - } // namespace GL } // namespace Msp