X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=a4dffbb7bae4876af7c9535a1f965e8431b64f7b;hp=ef11844466b9ff7833dcde88a53a69ff422f059d;hb=HEAD;hpb=bc3c82a86eeadde54be9fe32a8a8a76872ca99c3 diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp deleted file mode 100644 index ef118444..00000000 --- a/source/vertexarray.cpp +++ /dev/null @@ -1,212 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "arb_vertex_program.h" -#include "extension.h" -#include "gl.h" -#include "version_1_2.h" -#include "vertexarray.h" -#include "vertexbuffer.h" - -using namespace std; - -namespace Msp { -namespace GL { - -VertexArray::VertexArray(const VertexFormat &f): - vbuf(0), - own_vbuf(false) -{ - reset(f); -} - -VertexArray::~VertexArray() -{ - if(own_vbuf) - delete vbuf; -} - -void VertexArray::use_vertex_buffer() -{ - if(vbuf && own_vbuf) - return; - - vbuf=new VertexBuffer(); - own_vbuf=true; - - update_data(); -} - -void VertexArray::use_vertex_buffer(VertexBuffer *b) -{ - if(own_vbuf) - delete vbuf; - vbuf=b; - own_vbuf=false; - - update_data(); -} - -void VertexArray::reserve(unsigned n) -{ - data.reserve(n*stride); -} - -void VertexArray::clear() -{ - data.clear(); -} - -void VertexArray::reset(const VertexFormat &f) -{ - clear(); - format=f; - stride=get_stride(format); - - bool has_gen_attrs=false; - for(const unsigned char *c=format.begin(); (!has_gen_attrs && c!=format.end()); ++c) - has_gen_attrs=(*c>=ATTRIB1); - if(has_gen_attrs) - static RequireExtension _ext("GL_ARB_vertex_program"); -} - -void VertexArray::apply() const -{ - if(format.empty()) - throw InvalidState("Trying to apply a vertex array with no data"); - - if(vbuf) - vbuf->bind(); - - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - uint bpv=stride*sizeof(float); - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) - { - uint sz=(*c&3)+1; - uint t=*c>>2; - switch(t) - { - case 0: - glVertexPointer(sz, GL_FLOAT, bpv, base+offset); - break; - case 1: - glNormalPointer(GL_FLOAT, bpv, base+offset); - break; - case 2: - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - break; - case 3: - if(sz==1) - glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); - else - glColorPointer(sz, GL_FLOAT, bpv, base+offset); - break; - default: - glVertexAttribPointerARB(t-4, sz, GL_FLOAT, false, bpv, base+offset); - break; - } - found|=1<>i)&1, 1<data(data.size()*sizeof(float), &data[0]); - VertexBuffer::unbind(); - } -} - -float *VertexArray::append() -{ - data.insert(data.end(), stride, 0.0f); - return &*data.end()-stride; -} - -void VertexArray::set_array(unsigned array, bool en, unsigned mask) const -{ - if((enabled_arrays&mask) && !en) - { - if(mask<16) - glDisableClientState(array); - else - glDisableVertexAttribArrayARB(array); - enabled_arrays&=~mask; - } - else if(!(enabled_arrays&mask) && en) - { - if(mask<16) - glEnableClientState(array); - else - glEnableVertexAttribArrayARB(array); - enabled_arrays|=mask; - } -} - -unsigned VertexArray::enabled_arrays=0; - - -VertexArray::Loader::Loader(VertexArray &a): - VertexArrayBuilder(a) -{ - add("vertex2", static_cast(&Loader::vertex)); - add("vertex3", static_cast(&Loader::vertex)); - add("vertex4", static_cast(&Loader::vertex)); - add("normal3", static_cast(&Loader::normal)); - add("texcoord1", static_cast(&Loader::texcoord)); - add("texcoord2", static_cast(&Loader::texcoord)); - add("texcoord3", static_cast(&Loader::texcoord)); - add("texcoord4", static_cast(&Loader::texcoord)); - add("color3", static_cast(&Loader::color)); - add("color4", static_cast(&Loader::color)); - add("attrib1", static_cast(&Loader::attrib)); - add("attrib2", static_cast(&Loader::attrib)); - add("attrib3", static_cast(&Loader::attrib)); - add("attrib4", static_cast(&Loader::attrib)); -} - - -void array_element(int i) -{ - glArrayElement(i); -} - -void draw_arrays(PrimitiveType mode, int first, sizei count) -{ - glDrawArrays(mode, first, count); -} - -void draw_elements(PrimitiveType mode, sizei count, DataType type, const void *indices) -{ - glDrawElements(mode, count, type, indices); -} - -void draw_range_elements(PrimitiveType mode, uint low, uint high, sizei count, DataType type, const void *indices) -{ - static RequireVersion _ver(1, 2); - glDrawRangeElements(mode, low, high, count, type, indices); -} - -} // namespace GL -} // namespace Msp