X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=a4dffbb7bae4876af7c9535a1f965e8431b64f7b;hp=6e39930ea8db95792b0d9a5ae865d94d91c377a1;hb=HEAD;hpb=b392a49f4079cd3db859f9eaa51f651115a09c1d diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp deleted file mode 100644 index 6e39930e..00000000 --- a/source/vertexarray.cpp +++ /dev/null @@ -1,237 +0,0 @@ -#include "arb_multitexture.h" -#include "arb_vertex_shader.h" -#include "buffer.h" -#include "error.h" -#include "gl.h" -#include "vertexarray.h" - -using namespace std; - -namespace Msp { -namespace GL { - -VertexArray::ArrayMask VertexArray::enabled_arrays; - -VertexArray::VertexArray(const VertexFormat &f): - defer_vbuf(true), - dirty(false) -{ - reset(f); -} - -VertexArray::~VertexArray() -{ } - -void VertexArray::reset(const VertexFormat &f) -{ - clear(); - format = f; - stride = get_stride(format); - - bool has_multitex = false; - bool has_gen_attrs = false; - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) - { - if(*c>=TEXCOORD1+4 && *c=ATTRIB1) - has_gen_attrs = true; - } - if(has_multitex) - static Require _req(ARB_multitexture); - if(has_gen_attrs) - static Require _req(ARB_vertex_shader); -} - -void VertexArray::use_vertex_buffer() -{ - if(vbuf) - return; - - vbuf = new Buffer(ARRAY_BUFFER); - defer_vbuf = false; - dirty = true; -} - -void VertexArray::use_vertex_buffer(Buffer *b) -{ - vbuf = b; - vbuf.keep(); - defer_vbuf = false; - dirty = true; -} - -void VertexArray::clear() -{ - data.clear(); -} - -void VertexArray::reserve(unsigned n) -{ - data.reserve(n*stride); -} - -float *VertexArray::append() -{ - data.insert(data.end(), stride, 0.0f); - set_dirty(); - return &*(data.end()-stride); -} - -float *VertexArray::modify(unsigned i) -{ - set_dirty(); - return &data[0]+i*stride; -} - -void VertexArray::set_dirty() -{ - dirty = true; - if(defer_vbuf) - { - vbuf = new Buffer(ARRAY_BUFFER); - defer_vbuf = false; - } -} - -void VertexArray::apply() const -{ - if(format.empty()) - throw invalid_operation("VertexArray::apply"); - - if(vbuf) - { - vbuf->bind_to(ARRAY_BUFFER); - if(dirty) - { - vbuf->data(data.size()*sizeof(float), &data[0]); - dirty = false; - } - } - - const float *base = (vbuf ? 0 : &data[0]); - unsigned offset = 0; - ArrayMask found; - unsigned bpv = stride*sizeof(float); - unsigned active_tex = 0; - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) - { - unsigned sz = (*c&3)+1; - unsigned t = *c>>2; - bool en = enabled_arrays.is_set(t); - switch(t) - { - case 0: - glVertexPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_VERTEX_ARRAY); - break; - case 1: - glNormalPointer(GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_NORMAL_ARRAY); - break; - case 2: - if(sz==1) - glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); - else - glColorPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_COLOR_ARRAY); - break; - default: - if(t<11) - { - if(t>3 || active_tex) - { - glClientActiveTexture(GL_TEXTURE0+(t-3)); - active_tex = t-3; - } - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - } - else - { - glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset); - if(!en) - glEnableVertexAttribArray(t-11); - } - break; - } - found.set(t); - offset += sz; - } - - for(unsigned i=0; i<64; ++i) - if(enabled_arrays.is_set(i) && !found.is_set(i)) - { - if(i==0) - glDisableClientState(GL_VERTEX_ARRAY); - else if(i==1) - glDisableClientState(GL_NORMAL_ARRAY); - else if(i==2) - glDisableClientState(GL_COLOR_ARRAY); - else if(i>=3 && i<11) - { - if(i>3 || active_tex) - glClientActiveTexture(GL_TEXTURE0+(i-3)); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - active_tex = i-3; - } - else - glDisableVertexAttribArray(i-11); - } - - enabled_arrays = found; - - if(active_tex) - glClientActiveTexture(GL_TEXTURE0); - - if(vbuf) - Buffer::unbind_from(ARRAY_BUFFER); -} - - -VertexArray::ArrayMask::ArrayMask() -{ - for(unsigned i=0; i(&Loader::vertex)); - add("vertex3", static_cast(&Loader::vertex)); - add("vertex4", static_cast(&Loader::vertex)); - add("normal3", static_cast(&Loader::normal)); - add("texcoord1", static_cast(&Loader::texcoord)); - add("texcoord2", static_cast(&Loader::texcoord)); - add("texcoord3", static_cast(&Loader::texcoord)); - add("texcoord4", static_cast(&Loader::texcoord)); - add("multitexcoord1", static_cast(&Loader::multitexcoord)); - add("multitexcoord2", static_cast(&Loader::multitexcoord)); - add("multitexcoord3", static_cast(&Loader::multitexcoord)); - add("multitexcoord4", static_cast(&Loader::multitexcoord)); - add("color3", static_cast(&Loader::color)); - add("color4", static_cast(&Loader::color)); - add("attrib1", static_cast(&Loader::attrib)); - add("attrib2", static_cast(&Loader::attrib)); - add("attrib3", static_cast(&Loader::attrib)); - add("attrib4", static_cast(&Loader::attrib)); -} - -} // namespace GL -} // namespace Msp