X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=13816a13fc04caf572559d592cd91ad2fe3ccdd0;hp=3c94b4cfffc27ec20fc1b0e34a96a821e3ee40a3;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036 diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 3c94b4cf..13816a13 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,195 +1,237 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include +#include "arb_multitexture.h" +#include "arb_vertex_shader.h" +#include "buffer.h" +#include "error.h" +#include "gl.h" #include "vertexarray.h" -#include "vertexbuffer.h" using namespace std; namespace Msp { namespace GL { -uint get_stride(VertexFormat f) +VertexArray::ArrayMask VertexArray::enabled_arrays; + +VertexArray::VertexArray(const VertexFormat &f): + defer_vbuf(true), + dirty(false) { - uint stride=0; - for(uint fmt=f; fmt; fmt>>=4) - stride+=(fmt&3)+1; - return stride*sizeof(float); + reset(f); } - -VertexArrayBuilder::VertexArrayBuilder(VertexArray &a, vector &d): - data(d), - array(a), - format(array.get_format()), - stride(get_stride(format)), - cr(1), cg(1), cb(1), ca(1), - ts(0), tt(0), tr(0), tq(0), - nx(0), ny(0), nz(1) +VertexArray::~VertexArray() { } -void VertexArrayBuilder::vertex(float x, float y, float z, float w) +void VertexArray::use_vertex_buffer() { - for(uint fmt=format; fmt; fmt>>=4) - { - uint size=(fmt&3)+1; - switch(fmt&12) - { - case 0: - data.push_back(x); - data.push_back(y); - if(size>=3) data.push_back(z); - if(size>=4) data.push_back(w); - break; - case 4: - data.push_back(nx); - data.push_back(ny); - data.push_back(nz); - break; - case 8: - data.push_back(ts); - if(size>=2) data.push_back(tt); - if(size>=3) data.push_back(tr); - if(size>=4) data.push_back(tq); - break; - case 12: - if(size==1) - { - union { ubyte c[4]; float f; } u; - u.c[0]=(ubyte)(cr*255); - u.c[1]=(ubyte)(cg*255); - u.c[2]=(ubyte)(cb*255); - u.c[3]=(ubyte)(ca*255); - data.push_back(u.f); - } - else - { - data.push_back(cr); - data.push_back(cg); - data.push_back(cb); - if(size>=4) data.push_back(ca); - } - break; - } - } - //cout<<"Added vertex with "<>=4) - format=(format, static_cast(fmt&15)); + vbuf = b; + vbuf.keep(); + defer_vbuf = false; + dirty = true; } -VertexArray::~VertexArray() +void VertexArray::reserve(unsigned n) { - if(own_vbuf) - delete vbuf; + data.reserve(n*stride); } -void VertexArray::use_vertex_buffer() +void VertexArray::clear() { - if(vbuf) return; - - vbuf=new VertexBuffer(); - own_vbuf=true; - update_data(); + data.clear(); } -void VertexArray::use_vertex_buffer(VertexBuffer *b) +void VertexArray::reset(const VertexFormat &f) { - if(vbuf) return; - - vbuf=b; - update_data(); -} + clear(); + format = f; + stride = get_stride(format); -void VertexArray::clear() -{ - data.clear(); + bool has_multitex = false; + bool has_gen_attrs = false; + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + { + if(*c>=TEXCOORD1+4 && *c=ATTRIB1) + has_gen_attrs = true; + } + if(has_multitex) + static Require _req(ARB_multitexture); + if(has_gen_attrs) + static Require _req(ARB_vertex_shader); } void VertexArray::apply() const { - if(vbuf) vbuf->bind(); + if(format.empty()) + throw invalid_operation("VertexArray::apply"); - const float *base=vbuf?0:&data[0]; - uint offset=0; - uint found=0; - for(uint fmt=format; fmt; fmt>>=4) + if(vbuf) { - uint size=(fmt&3)+1; - switch(fmt&12) + vbuf->bind_to(ARRAY_BUFFER); + if(dirty) + { + vbuf->data(data.size()*sizeof(float), &data[0]); + dirty = false; + } + } + + const float *base = (vbuf ? 0 : &data[0]); + unsigned offset = 0; + ArrayMask found; + unsigned bpv = stride*sizeof(float); + unsigned active_tex = 0; + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + { + unsigned sz = (*c&3)+1; + unsigned t = *c>>2; + bool en = enabled_arrays.is_set(t); + switch(t) { case 0: - glVertexPointer(size, GL_FLOAT, stride, base+offset); + glVertexPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_VERTEX_ARRAY); break; - case 4: - glNormalPointer(GL_FLOAT, stride, base+offset); + case 1: + glNormalPointer(GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_NORMAL_ARRAY); break; - case 8: - glTexCoordPointer(size, GL_FLOAT, stride, base+offset); + case 2: + if(sz==1) + glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); + else + glColorPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_COLOR_ARRAY); break; - case 12: - if(size==1) - glColorPointer(4, GL_UNSIGNED_BYTE, stride, base+offset); + default: + if(t<11) + { + if(t>3 || active_tex) + { + glClientActiveTexture(GL_TEXTURE0+(t-3)); + active_tex = t-3; + } + glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); + if(!en) + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + } else - glColorPointer(size, GL_FLOAT, stride, base+offset); + { + glVertexAttribPointer(t-11, sz, GL_FLOAT, false, bpv, base+offset); + if(!en) + glEnableVertexAttribArray(t-11); + } break; } - found|=1<<((fmt&12)>>2); - offset+=size; + found.set(t); + offset += sz; } - set_array(GL_VERTEX_ARRAY, found&1, 1); - set_array(GL_NORMAL_ARRAY, found&2, 2); - set_array(GL_TEXTURE_COORD_ARRAY, found&4, 4); - set_array(GL_COLOR_ARRAY, found&8, 8); + for(unsigned i=0; i<64; ++i) + if(enabled_arrays.is_set(i) && !found.is_set(i)) + { + if(i==0) + glDisableClientState(GL_VERTEX_ARRAY); + else if(i==1) + glDisableClientState(GL_NORMAL_ARRAY); + else if(i==2) + glDisableClientState(GL_COLOR_ARRAY); + else if(i>=3 && i<11) + { + if(i>3 || active_tex) + glClientActiveTexture(GL_TEXTURE0+(i-3)); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + active_tex = i-3; + } + else + glDisableVertexAttribArray(i-11); + } + + enabled_arrays = found; + + if(active_tex) + glClientActiveTexture(GL_TEXTURE0); + + if(vbuf) + Buffer::unbind_from(ARRAY_BUFFER); +} - VertexBuffer::unbind(); +float *VertexArray::append() +{ + data.insert(data.end(), stride, 0.0f); + set_dirty(); + return &*(data.end()-stride); } -/** -Updates the VertexArray data to the VertexBuffer tied to the array, if any. -*/ -void VertexArray::update_data() +float *VertexArray::modify(unsigned i) { - if(vbuf) - vbuf->data(data.size()*sizeof(float), &data[0]); + set_dirty(); + return &data[0]+i*stride; } -void VertexArray::set_array(unsigned array, unsigned bit, unsigned mask) const +void VertexArray::set_dirty() { - if((enabled_arrays&mask) && !bit) + dirty = true; + if(defer_vbuf) { - glDisableClientState(array); - enabled_arrays&=~mask; - } - else if(!(enabled_arrays&mask) && bit) - { - glEnableClientState(array); - enabled_arrays|=mask; + vbuf = new Buffer(ARRAY_BUFFER); + defer_vbuf = false; } } -unsigned VertexArray::enabled_arrays=0; +VertexArray::ArrayMask::ArrayMask() +{ + for(unsigned i=0; i(&Loader::vertex)); + add("vertex3", static_cast(&Loader::vertex)); + add("vertex4", static_cast(&Loader::vertex)); + add("normal3", static_cast(&Loader::normal)); + add("texcoord1", static_cast(&Loader::texcoord)); + add("texcoord2", static_cast(&Loader::texcoord)); + add("texcoord3", static_cast(&Loader::texcoord)); + add("texcoord4", static_cast(&Loader::texcoord)); + add("multitexcoord1", static_cast(&Loader::multitexcoord)); + add("multitexcoord2", static_cast(&Loader::multitexcoord)); + add("multitexcoord3", static_cast(&Loader::multitexcoord)); + add("multitexcoord4", static_cast(&Loader::multitexcoord)); + add("color3", static_cast(&Loader::color)); + add("color4", static_cast(&Loader::color)); + add("attrib1", static_cast(&Loader::attrib)); + add("attrib2", static_cast(&Loader::attrib)); + add("attrib3", static_cast(&Loader::attrib)); + add("attrib4", static_cast(&Loader::attrib)); +} } // namespace GL } // namespace Msp