X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fvertexarray.cpp;h=0ebd4f0fef4e9855a650b53280ddfbac1ffbcd99;hp=6d6699020334655edf2f7a899d3636572ee6071e;hb=ef9ffbc287417520d223ce29dc6c2de110cac945;hpb=4443707c752ab8ee288f1c22be08cf82f27439d7 diff --git a/source/vertexarray.cpp b/source/vertexarray.cpp index 6d669902..0ebd4f0f 100644 --- a/source/vertexarray.cpp +++ b/source/vertexarray.cpp @@ -1,54 +1,87 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "arb_vertex_program.h" -#include "extension.h" +#include +#include +#include +#include "buffer.h" +#include "error.h" #include "gl.h" -#include "version_1_2.h" +#include "mesh.h" #include "vertexarray.h" -#include "vertexbuffer.h" using namespace std; namespace Msp { namespace GL { -VertexArray::VertexArray(const VertexFormat &f): - vbuf(0), - own_vbuf(false) +bool VertexArray::legacy_used = false; + +VertexArray::VertexArray(const VertexFormat &f) { reset(f); } VertexArray::~VertexArray() { - if(own_vbuf) - delete vbuf; + /* Unbind accesses the current VertexArray, so a call from ~Bindable would + try to access destroyed data. */ + if(current()==this) + unbind(); } -void VertexArray::use_vertex_buffer() +void VertexArray::reset(const VertexFormat &f) { - if(vbuf && own_vbuf) - return; + clear(); + format = f; + stride = get_stride(format); + legacy = false; + + arrays.clear(); + + unsigned offs = 0; + for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + { + unsigned slot = get_array_slot(*c); + if(slot>=arrays.size()) + arrays.resize(slot+1); + + Array &arr = arrays[slot]; + arr.component = *c; + arr.offset = offs; - vbuf = new Buffer(ARRAY_BUFFER); - own_vbuf = true; + if(*c=TEXCOORD1 && comp<=TEXCOORD4+12) + { + t -= get_component_type(TEXCOORD1); + if(t>0) + static Require _req(ARB_multitexture); + return 3+t; + } + else + { + static Require _req(ARB_vertex_shader); + if(comp>=ATTRIB1) + t -= get_component_type(ATTRIB1); + return 7+t; + } +} - update_data(); +void VertexArray::clear() +{ + data.clear(); } void VertexArray::reserve(unsigned n) @@ -56,163 +89,190 @@ void VertexArray::reserve(unsigned n) data.reserve(n*stride); } -void VertexArray::clear() +float *VertexArray::append() { - data.clear(); + data.insert(data.end(), stride, 0.0f); + update_offset(); + dirty = true; + return &*(data.end()-stride); } -void VertexArray::reset(const VertexFormat &f) +float *VertexArray::modify(unsigned i) { - clear(); - format = f; - stride = get_stride(format); + dirty = true; + return &data[0]+i*stride; +} - bool has_multitex = false; - bool has_gen_attrs = false; - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) - { - if(*c>=TEXCOORD1+4 && *c=ATTRIB1) - has_gen_attrs = true; - } - if(has_multitex) - static RequireVersion _ver(1, 3); - if(has_gen_attrs) - static RequireExtension _ext("GL_ARB_vertex_program"); +unsigned VertexArray::get_data_size() const +{ + return data.size()*sizeof(float); } -void VertexArray::apply() const +void VertexArray::apply(bool use_legacy) const { if(format.empty()) - throw InvalidState("Trying to apply a vertex array with no data"); + throw invalid_operation("VertexArray::apply"); + // Don't mess up the vertex array object of a mesh + if(Mesh::current()) + throw invalid_operation("VertexArray::apply"); + + /* Unbind first if the legacy flag changes. The logic for supporting it + directly in apply_arrays would get too complicated, and this also allows + rebinding the same array with different legacy setting. */ + if(legacy_used!=use_legacy) + unbind(); + + if(!use_legacy) + static Require _req(ARB_vertex_shader); + else if(legacy) + static Require _req(MSP_legacy_features); + + const VertexArray *old = current(); + /* If the array has been modified, apply it even if it was the last one to + be applied. This is necessary to get the data updated to vertex buffer, and + to resync things after a format change. Radeon drivers also have some + problems with modifying vertex arrays without re-setting the pointers. */ + if(!set_current(this) && !dirty) + return; - if(vbuf) - vbuf->bind(); + Buffer *vbuf = get_buffer(); + Bind _bind_vbuf(vbuf, ARRAY_BUFFER); + if(vbuf && dirty) + update_buffer(); + + const float *base = (vbuf ? reinterpret_cast(get_offset()) : &data[0]); + unsigned stride_bytes = stride*sizeof(float); + apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes, use_legacy); +} - const float *base = vbuf?0:&data[0]; - unsigned offset = 0; - ArrayMask found; - unsigned bpv = stride*sizeof(float); +void VertexArray::apply_arrays(const vector *arrays, const vector *old_arrays, const float *base, unsigned stride_bytes, bool use_legacy) +{ unsigned active_tex = 0; - for(const unsigned char *c=format.begin(); c!=format.end(); ++c) + unsigned n_arrays = arrays ? arrays->size() : 0; + if(old_arrays) + n_arrays = max(n_arrays, old_arrays->size()); + for(unsigned i=0; i>2; - bool en = enabled_arrays.is_set(t); - switch(t) + const Array *arr = ((arrays && isize() && (*arrays)[i].component) ? &(*arrays)[i] : 0); + const Array *old_arr = ((old_arrays && isize() && (*old_arrays)[i].component) ? &(*old_arrays)[i] : 0); + if(!arr && !old_arr) + continue; + + unsigned char comp = (arr ? arr->component : old_arr->component); + unsigned sz = get_component_size(comp); + unsigned t = get_component_type(comp); + if(use_legacy) { - case 0: - glVertexPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_VERTEX_ARRAY); - break; - case 1: - glNormalPointer(GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_NORMAL_ARRAY); - break; - case 2: - if(sz==1) - glColorPointer(4, GL_UNSIGNED_BYTE, bpv, base+offset); - else - glColorPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_COLOR_ARRAY); - break; - default: - if(t<11) + GLenum array_type = 0; + if(t==get_component_type(VERTEX3)) + { + if(arr) + glVertexPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset); + array_type = GL_VERTEX_ARRAY; + } + else if(t==get_component_type(NORMAL3)) { - if(t>3 || active_tex) + if(arr) + glNormalPointer(GL_FLOAT, stride_bytes, base+arr->offset); + array_type = GL_NORMAL_ARRAY; + } + else if(t==get_component_type(COLOR4_FLOAT)) + { + if(arr) { - glClientActiveTexture(GL_TEXTURE0+(t-3)); - active_tex = t-3; + if(sz==1) + glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+arr->offset); + else + glColorPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset); } - glTexCoordPointer(sz, GL_FLOAT, bpv, base+offset); - if(!en) - glEnableClientState(GL_TEXTURE_COORD_ARRAY); + array_type = GL_COLOR_ARRAY; } - else + else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12) { - glVertexAttribPointerARB(t-11, sz, GL_FLOAT, false, bpv, base+offset); - if(!en) - glEnableVertexAttribArrayARB(t-11); + t -= get_component_type(TEXCOORD1); + if(t>0 || active_tex) + { + glClientActiveTexture(GL_TEXTURE0+t); + active_tex = t; + } + if(arr) + glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset); + array_type = GL_TEXTURE_COORD_ARRAY; } - break; - } - found.set(t); - offset += sz; - } - for(unsigned i=0; i<64; ++i) - if(enabled_arrays.is_set(i) && !found.is_set(i)) - { - if(i==0) - glDisableClientState(GL_VERTEX_ARRAY); - else if(i==1) - glDisableClientState(GL_NORMAL_ARRAY); - else if(i==2) - glDisableClientState(GL_COLOR_ARRAY); - else if(i>=3 && i<11) + if(array_type) { - if(i>3 || active_tex) - glClientActiveTexture(GL_TEXTURE0+(i-3)); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); + // Only change enable state if needed + if(arr && !old_arr) + glEnableClientState(array_type); + else if(old_arr && !arr) + glDisableClientState(array_type); + + continue; } + } + + if(t>=get_component_type(ATTRIB1)) + t -= get_component_type(ATTRIB1); + if(arr) + { + if(arr->component==COLOR4_UBYTE) + glVertexAttribPointer(t, 4, GL_UNSIGNED_BYTE, true, stride_bytes, base+arr->offset); else - glDisableVertexAttribArrayARB(i-11); + glVertexAttribPointer(t, sz, GL_FLOAT, false, stride_bytes, base+arr->offset); } - enabled_arrays = found; + // Only change enable state if needed + if(arr && !old_arr) + glEnableVertexAttribArray(t); + else if(old_arr && !arr) + glDisableVertexAttribArray(t); + } if(active_tex) glClientActiveTexture(GL_TEXTURE0); - if(vbuf) - vbuf->unbind(); + legacy_used = use_legacy; } -/** -Updates the VertexArray data to the VertexBuffer tied to the array, if any. -*/ -void VertexArray::update_data() +void VertexArray::unbind() { - if(vbuf) - { - vbuf->data(data.size()*sizeof(float), &data[0]); - vbuf->unbind(); - } + const VertexArray *old = current(); + if(set_current(0)) + apply_arrays(0, &old->arrays, 0, 0, legacy_used); } -float *VertexArray::append() -{ - data.insert(data.end(), stride, 0.0f); - return &*data.end()-stride; -} - -VertexArray::ArrayMask VertexArray::enabled_arrays; - -VertexArray::ArrayMask::ArrayMask() -{ - for(unsigned i=0; i(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("vertex", static_cast(&Loader::vertex)); + add("normal", static_cast(&Loader::normal)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("texcoord", static_cast(&Loader::texcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("multitexcoord", static_cast(&Loader::multitexcoord)); + add("color", static_cast(&Loader::color)); + add("color", static_cast(&Loader::color)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("attrib", static_cast(&Loader::attrib)); + add("tangent", static_cast(&Loader::tangent)); + add("binormal", static_cast(&Loader::binormal)); + add("vertex2", static_cast(&Loader::vertex)); add("vertex3", static_cast(&Loader::vertex)); add("vertex4", static_cast(&Loader::vertex)); @@ -221,34 +281,18 @@ VertexArray::Loader::Loader(VertexArray &a): add("texcoord2", static_cast(&Loader::texcoord)); add("texcoord3", static_cast(&Loader::texcoord)); add("texcoord4", static_cast(&Loader::texcoord)); + add("multitexcoord1", static_cast(&Loader::multitexcoord)); + add("multitexcoord2", static_cast(&Loader::multitexcoord)); + add("multitexcoord3", static_cast(&Loader::multitexcoord)); + add("multitexcoord4", static_cast(&Loader::multitexcoord)); add("color3", static_cast(&Loader::color)); add("color4", static_cast(&Loader::color)); add("attrib1", static_cast(&Loader::attrib)); add("attrib2", static_cast(&Loader::attrib)); add("attrib3", static_cast(&Loader::attrib)); add("attrib4", static_cast(&Loader::attrib)); -} - - -void array_element(int i) -{ - glArrayElement(i); -} - -void draw_arrays(PrimitiveType mode, int first, unsigned count) -{ - glDrawArrays(mode, first, count); -} - -void draw_elements(PrimitiveType mode, unsigned count, DataType type, const void *indices) -{ - glDrawElements(mode, count, type, indices); -} - -void draw_range_elements(PrimitiveType mode, unsigned low, unsigned high, unsigned count, DataType type, const void *indices) -{ - static RequireVersion _ver(1, 2); - glDrawRangeElements(mode, low, high, count, type, indices); + add("tangent3", static_cast(&Loader::tangent)); + add("binormal3", static_cast(&Loader::binormal)); } } // namespace GL