X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiformblock.h;h=02e9086ef4ed75bdf118ca2fe41fd21ac4f74637;hp=815f49b1db20cc045bcd7adba81388c621e73c73;hb=20af6dd2f04caa224d8cae00befc97d010a1ed08;hpb=9846a5c6e73b3a146084894a11550dbbf184a22a diff --git a/source/uniformblock.h b/source/uniformblock.h index 815f49b1..02e9086e 100644 --- a/source/uniformblock.h +++ b/source/uniformblock.h @@ -2,44 +2,48 @@ #define MSP_GL_UNIFORMBLOCK_H_ #include +#include +#include "bufferable.h" +#include "program.h" +#include "vector.h" namespace Msp { namespace GL { -class Color; +class BufferRange; class Matrix; class Uniform; -class Vector3; -class Vector4; +struct Color; -class UniformBlock +/** +Stores uniforms with a specific layout. Both named and default uniform blocks +are supported. +*/ +class UniformBlock: public Bufferable { private: - std::map uniforms; + std::map uniforms; + unsigned size; + std::vector data; + mutable BufferRange *buf_range; UniformBlock(const UniformBlock &); UniformBlock &operator=(const UniformBlock &); public: - UniformBlock() { } + UniformBlock(); + UniformBlock(unsigned); ~UniformBlock(); private: - void uniform(int, Uniform *); + virtual unsigned get_data_size() const { return size; } + virtual const void *get_data_pointer() const { return &data[0]; } + virtual unsigned get_alignment() const; + virtual void offset_changed(); + virtual void upload_data(char *) const; + public: - void uniform(int, const Uniform &); - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); + void attach(int, const Uniform &); + void attach(const Program::UniformInfo &, const Uniform &); void apply(int) const; };