X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiformblock.cpp;h=be30ce5b101420364b5bcba45722f00842e16099;hp=fe044750d45e3d1cbcb06506843fd46e8beabea0;hb=94ee5852b42b05559069596e205dc2f000e6153f;hpb=f9c15dc04462b2f1eea1d6bdd71e3ba967b1bd8c diff --git a/source/uniformblock.cpp b/source/uniformblock.cpp index fe044750..be30ce5b 100644 --- a/source/uniformblock.cpp +++ b/source/uniformblock.cpp @@ -1,5 +1,9 @@ #include +#include +#include +#include "buffer.h" #include "color.h" +#include "error.h" #include "matrix.h" #include "uniform.h" #include "uniformblock.h" @@ -10,106 +14,89 @@ using namespace std; namespace Msp { namespace GL { -UniformBlock::~UniformBlock() -{ - for(map::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - delete i->second; -} - -void UniformBlock::uniform(int index, Uniform *uni) -{ - map::iterator i = uniforms.find(index); - if(i!=uniforms.end()) - { - delete i->second; - i->second = uni; - } - else - uniforms[index] = uni; -} - -void UniformBlock::uniform(int index, const Uniform &uni) -{ - uniform(index, uni.clone()); -} - -void UniformBlock::uniform(int index, int v) -{ - uniform(index, new Uniform1i(v)); -} - -void UniformBlock::uniform(int index, float v) -{ - uniform(index, new Uniform1f(v)); -} - -void UniformBlock::uniform(int index, float v0, float v1) +UniformBlock::UniformBlock(): + size(0), + buf_range(0) { - float va[2] = { v0, v1 }; - uniform2(index, va); + static Require _req(ARB_shader_objects); } -void UniformBlock::uniform2(int index, const float *v) +UniformBlock::UniformBlock(unsigned s): + size(s), + buf_range(0) { - uniform(index, new Uniform2f(v)); -} + static Require _req(ARB_uniform_buffer_object); -void UniformBlock::uniform(int index, float v0, float v1, float v2) -{ - float va[3] = { v0, v1, v2 }; - uniform3(index, va); + if(!size) + throw invalid_argument("UniformBlock::UniformBlock"); + data.resize(size); } -void UniformBlock::uniform(int index, const Vector3 &v) +UniformBlock::~UniformBlock() { - uniform(index, v.x, v.y, v.z); + delete buf_range; } -void UniformBlock::uniform3(int index, const float *v) +unsigned UniformBlock::get_alignment() const { - uniform(index, new Uniform3f(v)); + return BufferRange::get_uniform_buffer_alignment(); } -void UniformBlock::uniform(int index, float v0, float v1, float v2, float v3) +void UniformBlock::offset_changed() { - float va[4] = { v0, v1, v2, v3 }; - uniform4(index, va); + delete buf_range; + buf_range = 0; } -void UniformBlock::uniform(int index, const Vector4 &v) +void UniformBlock::upload_data(char *target) const { - uniform(index, v.x, v.y, v.z, v.w); -} + if(!buf_range) + buf_range = new BufferRange(*get_buffer(), get_offset(), size); -void UniformBlock::uniform(int index, const Color &c) -{ - uniform(index, c.r, c.g, c.b, c.a); + if(target) + copy(data.begin(), data.end(), target); + else + buf_range->data(&data[0]); } -void UniformBlock::uniform4(int index, const float *v) +void UniformBlock::attach(int index, const Uniform &uni) { - uniform(index, new Uniform4f(v)); -} + if(size) + throw invalid_operation("UniformBlock::attach"); -void UniformBlock::uniform_matrix4(int index, const float *v) -{ - uniform(index, new UniformMatrix4x4f(v)); + uniforms[index] = &uni; } -void UniformBlock::uniform_matrix4(int index, const Matrix &m) +void UniformBlock::attach(const Program::UniformInfo &info, const Uniform &uni) { - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(index, v); + if(size) + { + uni.store(info, &data[info.location]); + dirty = true; + } + else + uniforms[info.location] = &uni; } void UniformBlock::apply(int index) const { - if(index>=0) - throw logic_error("GL_ARB_uniform_buffer_object support not implemented yet"); + if((index>=0) != (size>0)) + throw invalid_operation("UniformBlock::apply"); + + if(size) + { + if(!get_buffer()) + throw invalid_operation("UniformBlock::apply"); - for(map::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - i->second->apply(i->first); + if(dirty) + update_buffer(); + buf_range->bind_to(UNIFORM_BUFFER, index); + } + else + { + for(map::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->second->apply(i->first); + } } } // namespace GL