X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.h;h=bc78bab8c1c891ad55086397f2bbcc9250d949a4;hp=72a1bd2c074121625136015e0af845807347d6d3;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8 diff --git a/source/uniform.h b/source/uniform.h index 72a1bd2c..bc78bab8 100644 --- a/source/uniform.h +++ b/source/uniform.h @@ -1,18 +1,12 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_UNIFORM_H_ #define MSP_GL_UNIFORM_H_ +#include +#include "program.h" + namespace Msp { namespace GL { -class Program; - class Uniform { protected: @@ -23,86 +17,174 @@ private: public: virtual ~Uniform() { } - virtual void apply(int) const =0; - virtual Uniform *clone() const =0; + virtual void apply(int) const = 0; + virtual void store(const Program::UniformInfo &, void *) const = 0; + virtual Uniform *clone() const = 0; }; -class Uniform1i: public Uniform +template +class UniformScalar: public Uniform { +public: + typedef T BaseType; + typedef T Type; + private: - int v; + Type value; public: - Uniform1i(int v_); + UniformScalar(Type v): value(v) { } - virtual void apply(int index) const; - virtual Uniform1i *clone() const; -}; + void set(Type v) { value = v; } + Type get() const { return value; } -class Uniform1f: public Uniform -{ -private: - float v; + virtual void apply(int index) const + { apply(index, 1, &value); } -public: - Uniform1f(float v_); + static void apply(int, unsigned, const T *); + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, &value); } + + static void store(const Program::UniformInfo &, void *buffer, const T *value) + { *reinterpret_cast(buffer) = *value; } - virtual void apply(int index) const; - virtual Uniform1f *clone() const; + virtual UniformScalar *clone() const + { return new UniformScalar(value); } }; +typedef UniformScalar Uniform1i; +typedef UniformScalar Uniform1f; -class Uniform2f: public Uniform + +template +class UniformVector: public Uniform { +public: + typedef T BaseType; + typedef T Type[vecsize]; + private: - float v[2]; + Type value; public: - Uniform2f(float v0, float v1); + UniformVector(const T *vp) { set(vp); } - virtual void apply(int index) const; - virtual Uniform2f *clone() const; -}; + void set(const T *vp) + { std::copy(vp, vp+vecsize, value); } + BaseType get(unsigned i) const { return value[i]; } -class Uniform3f: public Uniform -{ -private: - float v[3]; + virtual void apply(int index) const + { apply(index, 1, value); } -public: - Uniform3f(float v0, float v1, float v2); + static void apply(int index, unsigned size, const T *value); + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, value); } - virtual void apply(int index) const; - virtual Uniform3f *clone() const; + static void store(const Program::UniformInfo &, void *buffer, const T *value) + { std::copy(value, value+vecsize, reinterpret_cast(buffer)); } + + virtual UniformVector *clone() const + { return new UniformVector(value); } }; +typedef UniformVector Uniform2i; +typedef UniformVector Uniform2f; +typedef UniformVector Uniform3i; +typedef UniformVector Uniform3f; +typedef UniformVector Uniform4i; +typedef UniformVector Uniform4f; + -class Uniform4f: public Uniform +template +class UniformMatrix: public Uniform { +public: + typedef T BaseType; + typedef T Type[rows*cols]; + private: - float v[4]; + Type value; public: - Uniform4f(float v0, float v1, float v2, float v3); + UniformMatrix(const T *vp) { set(vp); } - virtual void apply(int index) const; - virtual Uniform4f *clone() const; + void set(const T *vp) + { std::copy(vp, vp+rows*cols, value); } + + virtual void apply(int index) const + { apply(index, 1, value); } + + static void apply(int index, unsigned size, const T *value); + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, value); } + + static void store(const Program::UniformInfo &info, void *buffer, const T *value) + { + for(unsigned i=0; i::store(info, reinterpret_cast(buffer)+i*info.matrix_stride, value+i*rows); + } + + virtual UniformMatrix *clone() const + { return new UniformMatrix(value); } }; +// The naming of these types follows the OpenGL convention of columns x rows +typedef UniformMatrix UniformMatrix2x2f; +typedef UniformMatrix UniformMatrix3x2f; +typedef UniformMatrix UniformMatrix4x2f; +typedef UniformMatrix UniformMatrix2x3f; +typedef UniformMatrix UniformMatrix3x3f; +typedef UniformMatrix UniformMatrix4x3f; +typedef UniformMatrix UniformMatrix2x4f; +typedef UniformMatrix UniformMatrix3x4f; +typedef UniformMatrix UniformMatrix4x4f; + -class UniformMatrix4x4f: public Uniform +template +class UniformArray: public Uniform { private: - float v[16]; + typedef typename T::BaseType BaseType; + enum { elemsize = sizeof(typename T::Type)/sizeof(typename T::BaseType) }; -public: - UniformMatrix4x4f(const float *); + unsigned size_; + BaseType *values; - virtual void apply(int index) const; - virtual UniformMatrix4x4f *clone() const; +public: + UniformArray(unsigned n, const BaseType *vp): + size_(n), + values(new BaseType[elemsize*size_]) + { + set(vp); + } + + ~UniformArray() + { + delete[] values; + } + + unsigned size() const { return size_; } + + void set(const BaseType *vp) + { std::copy(vp, vp+elemsize*size_, values); } + + virtual void apply(int index) const + { T::apply(index, size_, values); } + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { + for(unsigned i=0; i(buffer)+i*info.array_stride, values+i*elemsize); + } + + virtual UniformArray *clone() const + { return new UniformArray(size_, values); } }; } // namespace GL