X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.h;h=8dc43ab5791a7e48b8055297003d5eb3c7f77e4b;hp=ac73e99db01347c6de3edcdabf048d9e3916bc47;hb=03d3984ecd2c4e7c38b6a62b4b7a81bab69f8d40;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/uniform.h b/source/uniform.h index ac73e99d..8dc43ab5 100644 --- a/source/uniform.h +++ b/source/uniform.h @@ -1,18 +1,12 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_UNIFORM_H_ #define MSP_GL_UNIFORM_H_ +#include +#include "program.h" + namespace Msp { namespace GL { -class Program; - class Uniform { protected: @@ -23,73 +17,152 @@ private: public: virtual ~Uniform() { } - virtual void apply(int) const =0; - virtual Uniform *clone() const =0; + virtual void apply(int) const = 0; + virtual void store(const Program::UniformInfo &, void *) const = 0; + virtual Uniform *clone() const = 0; }; -class Uniform1i: public Uniform +template +class UniformScalar: public Uniform { +public: + typedef T BaseType; + typedef T Type; + private: - int v; + Type value; public: - Uniform1i(int v_); + UniformScalar(Type v): value(v) { } - virtual void apply(int index) const; - virtual Uniform1i *clone() const; -}; + virtual void apply(int index) const + { apply(index, 1, &value); } + static void apply(int, unsigned, const T *); -class Uniform1f: public Uniform -{ -private: - float v; + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, &value); } -public: - Uniform1f(float v_); + static void store(const Program::UniformInfo &, void *buffer, const T *value) + { *reinterpret_cast(buffer) = *value; } - virtual void apply(int index) const; - virtual Uniform1f *clone() const; + virtual UniformScalar *clone() const + { return new UniformScalar(value); } }; +typedef UniformScalar Uniform1i; +typedef UniformScalar Uniform1f; + -class Uniform2f: public Uniform +template +class UniformVector: public Uniform { +public: + typedef T BaseType; + typedef T Type[vecsize]; + private: - float v[2]; + Type value; public: - Uniform2f(float v0, float v1); + UniformVector(const T *vp) + { std::copy(vp, vp+vecsize, value); } + + virtual void apply(int index) const + { apply(index, 1, value); } - virtual void apply(int index) const; - virtual Uniform2f *clone() const; + static void apply(int index, unsigned size, const T *value); + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, value); } + + static void store(const Program::UniformInfo &, void *buffer, const T *value) + { std::copy(value, value+vecsize, reinterpret_cast(buffer)); } + + virtual UniformVector *clone() const + { return new UniformVector(value); } }; +typedef UniformVector Uniform2i; +typedef UniformVector Uniform2f; +typedef UniformVector Uniform3i; +typedef UniformVector Uniform3f; +typedef UniformVector Uniform4i; +typedef UniformVector Uniform4f; + -class Uniform3f: public Uniform +template +class UniformMatrix: public Uniform { +public: + typedef T BaseType; + typedef T Type[rows*cols]; + private: - float v[3]; + Type value; public: - Uniform3f(float v0, float v1, float v2); + UniformMatrix(const T *vp) + { std::copy(vp, vp+rows*cols, value); } + + virtual void apply(int index) const + { apply(index, 1, value); } - virtual void apply(int index) const; - virtual Uniform3f *clone() const; + static void apply(int index, unsigned size, const T *value); + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { store(info, buffer, value); } + + static void store(const Program::UniformInfo &info, void *buffer, const T *value) + { + for(unsigned i=0; i::store(info, reinterpret_cast(buffer)+i*info.matrix_stride, value+i*rows); + } + + virtual UniformMatrix *clone() const + { return new UniformMatrix(value); } }; +typedef UniformMatrix UniformMatrix2x2f; +typedef UniformMatrix UniformMatrix3x3f; +typedef UniformMatrix UniformMatrix4x4f; -class Uniform4f: public Uniform + +template +class UniformArray: public Uniform { private: - float v[4]; + typedef typename T::BaseType BaseType; + enum { elemsize = sizeof(typename T::Type)/sizeof(typename T::BaseType) }; -public: - Uniform4f(float v0, float v1, float v2, float v3); + BaseType *values; + unsigned size; - virtual void apply(int index) const; - virtual Uniform4f *clone() const; +public: + UniformArray(unsigned n, const BaseType *vp): + size(n) + { + values = new BaseType[elemsize*size]; + std::copy(vp, vp+elemsize*size, values); + } + + ~UniformArray() + { + delete[] values; + } + + virtual void apply(int index) const + { T::apply(index, size, values); } + + virtual void store(const Program::UniformInfo &info, void *buffer) const + { + for(unsigned i=0; i(buffer)+i*info.array_stride, values+i*elemsize); + } + + virtual UniformArray *clone() const + { return new UniformArray(size, values); } }; } // namespace GL