X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.cpp;h=c18fc360674a056315d62bb64d188b6a023a4508;hp=8aba365be5e5cd2238a0934eb639d6585c453d8e;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=8f7d5b6460ef68e7316c7f556b7152d9c9f7bfe2 diff --git a/source/uniform.cpp b/source/uniform.cpp index 8aba365b..c18fc360 100644 --- a/source/uniform.cpp +++ b/source/uniform.cpp @@ -1,4 +1,5 @@ -#include "arb_shader_objects.h" +#include +#include #include "uniform.h" namespace Msp { @@ -17,18 +18,36 @@ void UniformScalar::apply(int index, unsigned size, const float *value) } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform2iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { glUniform2fv(index, size, value); } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform3iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { glUniform3fv(index, size, value); } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform4iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { @@ -42,10 +61,46 @@ void UniformMatrix::apply(int index, unsigned size, const float *va glUniformMatrix2fv(index, size, false, value); } +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix3x2fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix4x2fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix2x3fv(index, size, false, value); +} + template<> void UniformMatrix::apply(int index, unsigned size, const float *value) { - glUniformMatrix2fv(index, size, false, value); + glUniformMatrix3fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix4x3fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix2x4fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix3x4fv(index, size, false, value); } template<>