X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.cpp;h=c18fc360674a056315d62bb64d188b6a023a4508;hp=7ebfc3e0d6f6d09971c8a10c38cd07e4b8c21b62;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=619aae12e01f25e79626a94c973927e5599e99a5 diff --git a/source/uniform.cpp b/source/uniform.cpp index 7ebfc3e0..c18fc360 100644 --- a/source/uniform.cpp +++ b/source/uniform.cpp @@ -1,4 +1,5 @@ #include +#include #include "uniform.h" namespace Msp { @@ -17,18 +18,36 @@ void UniformScalar::apply(int index, unsigned size, const float *value) } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform2iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { glUniform2fv(index, size, value); } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform3iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { glUniform3fv(index, size, value); } +template<> +void UniformVector::apply(int index, unsigned size, const int *value) +{ + glUniform4iv(index, size, value); +} + template<> void UniformVector::apply(int index, unsigned size, const float *value) { @@ -42,12 +61,48 @@ void UniformMatrix::apply(int index, unsigned size, const float *va glUniformMatrix2fv(index, size, false, value); } +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix3x2fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix4x2fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix2x3fv(index, size, false, value); +} + template<> void UniformMatrix::apply(int index, unsigned size, const float *value) { glUniformMatrix3fv(index, size, false, value); } +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix4x3fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix2x4fv(index, size, false, value); +} + +template<> +void UniformMatrix::apply(int index, unsigned size, const float *value) +{ + glUniformMatrix3x4fv(index, size, false, value); +} + template<> void UniformMatrix::apply(int index, unsigned size, const float *value) {