X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.cpp;h=b183719fe339debaf55402b35cb2eeda15bb3d8a;hp=c18fc360674a056315d62bb64d188b6a023a4508;hb=HEAD;hpb=6dc3e14d26c747dfcece883771f457e5561c5d09 diff --git a/source/uniform.cpp b/source/uniform.cpp deleted file mode 100644 index c18fc360..00000000 --- a/source/uniform.cpp +++ /dev/null @@ -1,113 +0,0 @@ -#include -#include -#include "uniform.h" - -namespace Msp { -namespace GL { - -template<> -void UniformScalar::apply(int index, unsigned size, const int *value) -{ - glUniform1iv(index, size, value); -} - -template<> -void UniformScalar::apply(int index, unsigned size, const float *value) -{ - glUniform1fv(index, size, value); -} - - -template<> -void UniformVector::apply(int index, unsigned size, const int *value) -{ - glUniform2iv(index, size, value); -} - -template<> -void UniformVector::apply(int index, unsigned size, const float *value) -{ - glUniform2fv(index, size, value); -} - -template<> -void UniformVector::apply(int index, unsigned size, const int *value) -{ - glUniform3iv(index, size, value); -} - -template<> -void UniformVector::apply(int index, unsigned size, const float *value) -{ - glUniform3fv(index, size, value); -} - -template<> -void UniformVector::apply(int index, unsigned size, const int *value) -{ - glUniform4iv(index, size, value); -} - -template<> -void UniformVector::apply(int index, unsigned size, const float *value) -{ - glUniform4fv(index, size, value); -} - - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix2fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix3x2fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix4x2fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix2x3fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix3fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix4x3fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix2x4fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix3x4fv(index, size, false, value); -} - -template<> -void UniformMatrix::apply(int index, unsigned size, const float *value) -{ - glUniformMatrix4fv(index, size, false, value); -} - -} // namespace GL -} // namespace Msp