X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Funiform.cpp;h=b183719fe339debaf55402b35cb2eeda15bb3d8a;hp=37868e794cb762200d7706f3c46ad74207bfd07b;hb=HEAD;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8 diff --git a/source/uniform.cpp b/source/uniform.cpp deleted file mode 100644 index 37868e79..00000000 --- a/source/uniform.cpp +++ /dev/null @@ -1,115 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include "arb_shader_objects.h" -#include "uniform.h" - -namespace Msp { -namespace GL { - -Uniform1i::Uniform1i(int v_): - v(v_) -{ } - -void Uniform1i::apply(int index) const -{ - glUniform1iARB(index, v); -} - -Uniform1i *Uniform1i::clone() const -{ - return new Uniform1i(v); -} - - -Uniform1f::Uniform1f(float v_): - v(v_) -{ } - -void Uniform1f::apply(int index) const -{ - glUniform1fARB(index, v); -} - -Uniform1f *Uniform1f::clone() const -{ - return new Uniform1f(v); -} - - -Uniform2f::Uniform2f(float v0, float v1) -{ - v[0] = v0; - v[1] = v1; -} - -void Uniform2f::apply(int index) const -{ - glUniform2fvARB(index, 1, v); -} - -Uniform2f *Uniform2f::clone() const -{ - return new Uniform2f(v[0], v[1]); -} - - -Uniform3f::Uniform3f(float v0, float v1, float v2) -{ - v[0] = v0; - v[1] = v1; - v[2] = v2; -} - -void Uniform3f::apply(int index) const -{ - glUniform3fvARB(index, 1, v); -} - -Uniform3f *Uniform3f::clone() const -{ - return new Uniform3f(v[0], v[1], v[2]); -} - - -Uniform4f::Uniform4f(float v0, float v1, float v2, float v3) -{ - v[0] = v0; - v[1] = v1; - v[2] = v2; - v[3] = v3; -} - -void Uniform4f::apply(int index) const -{ - glUniform4fvARB(index, 1, v); -} - -Uniform4f *Uniform4f::clone() const -{ - return new Uniform4f(v[0], v[1], v[2], v[3]); -} - - -UniformMatrix4x4f::UniformMatrix4x4f(const float *vp) -{ - std::copy(vp, vp+16, v); -} - -void UniformMatrix4x4f::apply(int index) const -{ - glUniformMatrix4fvARB(index, 1, false, v); -} - -UniformMatrix4x4f *UniformMatrix4x4f::clone() const -{ - return new UniformMatrix4x4f(v); -} - -} // namespace GL -} // namespace Msp