X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftransform.cpp;h=4b67bf910e453bf0d9a677dfed47eb0a1d229933;hp=9660c2c43fd15a1ea0af01ba953462e36fc6cc67;hb=49f1812b3e5ad73748015df52d0e4dee17246036;hpb=9e384cddaf641f25ce6714327e1b4fadfea4632d diff --git a/source/transform.cpp b/source/transform.cpp index 9660c2c4..4b67bf91 100644 --- a/source/transform.cpp +++ b/source/transform.cpp @@ -9,6 +9,23 @@ Transform::Transform(): scale(1.0f, 1.0f, 1.0f) { } +Transform Transform::from_matrix(const Matrix &matrix) +{ + Transform trn; + trn.position = matrix.column(3).slice<3>(0); + + trn.euler.z = Geometry::atan2(matrix(1, 0), matrix(0, 0)); + Matrix m = Matrix::rotation(-trn.euler.z, Vector3(0.0f, 0.0f, 1.0f))*matrix; + trn.euler.y = Geometry::atan2(m(2, 0), m(0, 0)); + m = Matrix::rotation(-trn.euler.y, Vector3(0.0f, 1.0f, 0.0f))*m; + trn.euler.x = Geometry::atan2(m(2, 1), m(1, 1)); + m = Matrix::rotation(-trn.euler.x, Vector3(1.0f, 0.0f, 0.0f))*m; + + trn.scale = Vector3(m(0, 0), m(1, 1), m(2, 2)); + + return trn; +} + void Transform::set_position(const Vector3 &p) { position = p; @@ -19,6 +36,16 @@ void Transform::set_euler(const AngleVector3 &e) euler = e; } +void Transform::set_rotation(const Angle &angle, const Vector3 &axis) +{ + euler = from_matrix(Matrix::rotation(angle, axis)).euler; +} + +void Transform::set_scale(float s) +{ + set_scale(Vector3(s, s, s)); +} + void Transform::set_scale(const Vector3 &s) { scale = s; @@ -48,32 +75,27 @@ Transform::Loader::Loader(Transform &t): void Transform::Loader::position(float x, float y, float z) { - obj.position = Vector3(x, y, z); + obj.set_position(Vector3(x, y, z)); } void Transform::Loader::euler(float x, float y, float z) { - obj.euler = AngleVector3(Angle::from_degrees(x), Angle::from_degrees(y), Angle::from_degrees(z)); + obj.set_euler(AngleVector3(Angle::from_degrees(x), Angle::from_degrees(y), Angle::from_degrees(z))); } void Transform::Loader::rotation(float a, float x, float y, float z) { - Matrix matrix = Matrix::rotation(Angle::from_degrees(a), Vector3(x, y, z)); - obj.euler.z = Geometry::atan2(matrix(1, 0), matrix(0, 0)); - matrix = Matrix::rotation(-obj.euler.z, Vector3(0.0f, 0.0f, 1.0f))*matrix; - obj.euler.y = Geometry::atan2(matrix(2, 0), matrix(0, 0)); - matrix = Matrix::rotation(-obj.euler.y, Vector3(0.0f, 1.0f, 0.0f))*matrix; - obj.euler.x = Geometry::atan2(matrix(2, 1), matrix(1, 1)); + obj.set_rotation(Angle::from_degrees(a), Vector3(x, y, z)); } void Transform::Loader::scale_uniform(float s) { - obj.scale = Vector3(s, s, s); + obj.set_scale(s); } void Transform::Loader::scale(float x, float y, float z) { - obj.scale = Vector3(x, y, z); + obj.set_scale(Vector3(x, y, z)); } } // namespace GL