X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexunit.cpp;h=9277c27704ebd8347c3c6a782fc1b6ff05fc8658;hp=ba3e7ca6208e3716029027dcdb253b7203221f15;hb=d5c26741ed3952dd54c8a7f43ad42ba79bf2d977;hpb=d1800d7ea80290f4913d0203241cef1409656522 diff --git a/source/texunit.cpp b/source/texunit.cpp index ba3e7ca6..9277c277 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,43 +1,87 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" +#include +#include +#include +#include #include "gl.h" +#include "misc.h" #include "texunit.h" -#include "version_1_3.h" using namespace std; namespace Msp { namespace GL { +vector TexUnit::units; +TexUnit *TexUnit::cur_unit = 0; + TexUnit::TexUnit(): - texture(0) + legacy(false), + texture(0), + tex_legacy(false) +{ } + +bool TexUnit::set_texture(const Texture *tex, bool lgc) { + lgc = (lgc && legacy && tex); + bool result = (tex!=texture || lgc!=tex_legacy); + texture = tex; + tex_legacy = lgc; + return result; } -bool TexUnit::set_texture(const Texture *tex) +void TexUnit::bind() { - bool result=(tex!=texture); - texture=tex; - return result; + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; } -TexUnit &TexUnit::activate(unsigned n) +unsigned TexUnit::get_n_units() { - if(units.size()<=n) - units.resize(n+1); + static int count = -1; + if(count<0) + { + if(ARB_vertex_shader) + count = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + else if(ARB_multitexture) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 1; + } + return count; +} - if(cur_unit!=&units[n] && (cur_unit || n)) +unsigned TexUnit::get_n_legacy_units() +{ + static int count = -1; + if(count<0) { - require_version(1, 3); - glActiveTexture(GL_TEXTURE0+n); + if(MSP_legacy_features) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 0; + } + return count; +} + +TexUnit &TexUnit::get_unit(unsigned n) +{ + if(n>0) + static Require _req(ARB_multitexture); + if(n>=get_n_units()) + throw out_of_range("TexUnit::get_unit"); + + if(units.size()<=n) + { + unsigned i = units.size(); + unsigned n_legacy = get_n_legacy_units(); + units.resize(n+1, TexUnit()); + for(; i TexUnit::units; -TexUnit *TexUnit::cur_unit=0; +TexUnit *TexUnit::find_unit(const Texture *tex) +{ + for(vector::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} } // namespace GL } // namespace Msp