X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexunit.cpp;h=9277c27704ebd8347c3c6a782fc1b6ff05fc8658;hp=a542796548f0ae120bc9037b81bf0e2e3071c0fd;hb=d5c26741ed3952dd54c8a7f43ad42ba79bf2d977;hpb=7e9e15a12fb398798f2719545cc8553354c1e389 diff --git a/source/texunit.cpp b/source/texunit.cpp index a5427965..9277c277 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,14 +1,10 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" +#include +#include +#include +#include #include "gl.h" +#include "misc.h" #include "texunit.h" -#include "version_1_3.h" using namespace std; @@ -19,48 +15,73 @@ vector TexUnit::units; TexUnit *TexUnit::cur_unit = 0; TexUnit::TexUnit(): + legacy(false), texture(0), - texenv(0) + tex_legacy(false) { } -bool TexUnit::set_texture(const Texture *tex) +bool TexUnit::set_texture(const Texture *tex, bool lgc) { - bool result = (tex!=texture); + lgc = (lgc && legacy && tex); + bool result = (tex!=texture || lgc!=tex_legacy); texture = tex; + tex_legacy = lgc; return result; } -bool TexUnit::set_texenv(const TexEnv *env) +void TexUnit::bind() { - bool result = (texenv!=env); - texenv = env; - return result; + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; } unsigned TexUnit::get_n_units() { static int count = -1; if(count<0) - // XXX Should use GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS since GL 2.0 - glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); + { + if(ARB_vertex_shader) + count = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + else if(ARB_multitexture) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 1; + } return count; } -TexUnit &TexUnit::activate(unsigned n) +unsigned TexUnit::get_n_legacy_units() { - if(n>0) + static int count = -1; + if(count<0) { - static RequireVersion _ver(1, 3); - if(n>=get_n_units()) - throw InvalidParameterValue("Invalid texture unit number"); + if(MSP_legacy_features) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 0; } + return count; +} - if(units.size()<=n) - units.resize(n+1); +TexUnit &TexUnit::get_unit(unsigned n) +{ + if(n>0) + static Require _req(ARB_multitexture); + if(n>=get_n_units()) + throw out_of_range("TexUnit::get_unit"); - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + if(units.size()<=n) + { + unsigned i = units.size(); + unsigned n_legacy = get_n_legacy_units(); + units.resize(n+1, TexUnit()); + for(; i::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} + } // namespace GL } // namespace Msp