X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexunit.cpp;h=31c90777aad10eccd5a4e9d110de2a0846809f26;hp=dde3d406ca71fcbb5cfa034805a91a9784da6fe7;hb=6eb1cf196dbe5a2c39b29b49b6901ae7d2b4e803;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/texunit.cpp b/source/texunit.cpp index dde3d406..31c90777 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,7 +1,10 @@ -#include "extension.h" +#include +#include +#include +#include #include "gl.h" +#include "misc.h" #include "texunit.h" -#include "version_1_3.h" using namespace std; @@ -12,8 +15,8 @@ vector TexUnit::units; TexUnit *TexUnit::cur_unit = 0; TexUnit::TexUnit(): - texture(0), - texenv(0) + legacy(false), + texture(0) { } bool TexUnit::set_texture(const Texture *tex) @@ -23,11 +26,11 @@ bool TexUnit::set_texture(const Texture *tex) return result; } -bool TexUnit::set_texenv(const TexEnv *env) +void TexUnit::bind() { - bool result = (texenv!=env); - texenv = env; - return result; + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; } unsigned TexUnit::get_n_units() @@ -35,27 +38,47 @@ unsigned TexUnit::get_n_units() static int count = -1; if(count<0) { - if(is_version_at_least(2, 0) || is_supported("ARB_vertex_shader")) - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &count); - else if(is_version_at_least(1, 3)) - glGetIntegerv(GL_MAX_TEXTURE_UNITS, &count); + if(ARB_vertex_shader) + count = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + else if(ARB_multitexture) + count = get_i(GL_MAX_TEXTURE_UNITS); else count = 1; } return count; } -TexUnit &TexUnit::activate(unsigned n) +unsigned TexUnit::get_n_legacy_units() +{ + static int count = -1; + if(count<0) + { + if(MSP_legacy_features) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 0; + } + return count; +} + +TexUnit &TexUnit::get_unit(unsigned n) { + if(n>0) + static Require _req(ARB_multitexture); if(n>=get_n_units()) - throw InvalidParameterValue("Invalid texture unit number"); + throw out_of_range("TexUnit::get_unit"); if(units.size()<=n) - units.resize(n+1); - - if(cur_unit!=&units[n] && (cur_unit || n)) - glActiveTexture(GL_TEXTURE0+n); - cur_unit = &units[n]; + { + unsigned i = units.size(); + unsigned n_legacy = get_n_legacy_units(); + units.resize(n+1, TexUnit()); + for(; i::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} + } // namespace GL } // namespace Msp