X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexunit.cpp;h=31c90777aad10eccd5a4e9d110de2a0846809f26;hp=91a33ecc378d966644e11aaf90c11524ffbc1bd0;hb=684fadb0eb3e6a7dc274d6ed26abd28d5787d60d;hpb=f098a871fc6dc7b61a5aca5581fa327e4124c036 diff --git a/source/texunit.cpp b/source/texunit.cpp index 91a33ecc..31c90777 100644 --- a/source/texunit.cpp +++ b/source/texunit.cpp @@ -1,13 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#define GL_GLEXT_PROTOTYPES -#include -#include +#include +#include +#include +#include +#include "gl.h" +#include "misc.h" #include "texunit.h" using namespace std; @@ -15,24 +11,74 @@ using namespace std; namespace Msp { namespace GL { +vector TexUnit::units; +TexUnit *TexUnit::cur_unit = 0; + TexUnit::TexUnit(): + legacy(false), texture(0) { } bool TexUnit::set_texture(const Texture *tex) { - bool result=(tex!=texture); - texture=tex; + bool result = (tex!=texture); + texture = tex; return result; } -TexUnit &TexUnit::activate(unsigned n) +void TexUnit::bind() { - if(units.size()<=n) - units.resize(n+1); + if(cur_unit!=this && (cur_unit || index)) + glActiveTexture(GL_TEXTURE0+index); + cur_unit = this; +} + +unsigned TexUnit::get_n_units() +{ + static int count = -1; + if(count<0) + { + if(ARB_vertex_shader) + count = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + else if(ARB_multitexture) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 1; + } + return count; +} - glActiveTextureARB(GL_TEXTURE0+n); - cur_unit=&units[n]; +unsigned TexUnit::get_n_legacy_units() +{ + static int count = -1; + if(count<0) + { + if(MSP_legacy_features) + count = get_i(GL_MAX_TEXTURE_UNITS); + else + count = 0; + } + return count; +} + +TexUnit &TexUnit::get_unit(unsigned n) +{ + if(n>0) + static Require _req(ARB_multitexture); + if(n>=get_n_units()) + throw out_of_range("TexUnit::get_unit"); + + if(units.size()<=n) + { + unsigned i = units.size(); + unsigned n_legacy = get_n_legacy_units(); + units.resize(n+1, TexUnit()); + for(; i TexUnit::units; -TexUnit *TexUnit::cur_unit=0; +TexUnit *TexUnit::find_unit(const Texture *tex) +{ + for(vector::iterator i=units.begin(); i!=units.end(); ++i) + if(i->texture==tex) + return &*i; + return 0; +} } // namespace GL } // namespace Msp