X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturing.cpp;h=ab5d39b4c42e2b38d51c9ba1dfea5258e851a23a;hp=dff3757fdb6d9b8985234e87241153d94b41a80b;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=fc0f53b1981436d39a27884376e852dca5671fda diff --git a/source/texturing.cpp b/source/texturing.cpp index dff3757f..ab5d39b4 100644 --- a/source/texturing.cpp +++ b/source/texturing.cpp @@ -1,3 +1,4 @@ +#include #include "texture.h" #include "texturing.h" #include "texunit.h" @@ -13,46 +14,87 @@ Texturing::~Texturing() unbind(); } -void Texturing::attach(unsigned attch, const Texture &tex) +int Texturing::find_free_unit(const string &name_hint) const { - set_attachment(attch, &tex); + unsigned max_unit = TexUnit::get_n_units(); + // Leave some space for effect textures + max_unit -= min(max_unit/4, 8U); + unsigned initial_unit = (name_hint.empty() ? 0 : hash32(name_hint)%max_unit); + unsigned unit = initial_unit; + while(get_attached_texture(unit) || get_attached_sampler(unit)) + { + unit = (unit+1)%max_unit; + if(unit==initial_unit) + return -1; + } + + return unit; } -void Texturing::detach(unsigned attch) +void Texturing::attach(unsigned attch, const Texture &tex, const Sampler *samp) { - set_attachment(attch, 0); + set_attachment(attch, &tex, samp); } -void Texturing::set_attachment(unsigned attch, const Texture *tex) +void Texturing::attach(unsigned attch, const Sampler &samp) { - if(attch>=TexUnit::get_n_units()) - throw out_of_range("Texturing::set_attachment"); - - if(attachments.size()<=attch) - attachments.resize(attch+1); - - attachments[attch] = tex; - - if(current()==this) - bind_attachment(attch); + set_attachment(attch, 0, &samp); } -const Texture *Texturing::get_attached_texture(unsigned i) const +void Texturing::detach(unsigned attch) { - return ibind_to(i); + if(unit>=TexUnit::get_n_units()) + throw out_of_range("Texturing::set_attachment"); + + if(tex || samp) + { + vector::iterator i; + for(i=attachments.begin(); (i!=attachments.end() && i->unit<=unit); ++i) + if(i->unit==unit) + { + i->texture = tex; + i->sampler = samp; + if(current()==this) + bind_attachment(*i); + return; + } + + attachments.insert(i, Attachment(unit, tex, samp)); + if(current()==this) + tex->bind_to(unit); + } else - Texture::unbind_from(i); + { + for(vector::iterator i=attachments.begin(); (i!=attachments.end() && i->unit<=unit); ++i) + if(i->unit==unit) + { + attachments.erase(i); + if(current()==this) + unbind_attachment(unit); + return; + } + } +} + +const Texture *Texturing::get_attached_texture(unsigned unit) const +{ + for(vector::const_iterator i=attachments.begin(); (i!=attachments.end() && i->unit<=unit); ++i) + if(i->unit==unit) + return i->texture; + return 0; } -void Texturing::unbind_attachment(unsigned i) +const Sampler *Texturing::get_attached_sampler(unsigned unit) const { - Texture::unbind_from(i); + for(vector::const_iterator i=attachments.begin(); (i!=attachments.end() && i->unit<=unit); ++i) + if(i->unit==unit) + return i->sampler; + return 0; } void Texturing::bind() const @@ -60,25 +102,65 @@ void Texturing::bind() const const Texturing *old = current(); if(set_current(this)) { - for(unsigned i=0; iattachments.size(); ++i) - unbind_attachment(i); + vector::const_iterator i = attachments.begin(); + vector::const_iterator j = old->attachments.begin(); + while(i!=attachments.end() || j!=old->attachments.end()) + { + if(i!=attachments.end() && (j==old->attachments.end() || i->unit<=j->unit)) + { + bind_attachment(*i); + if(j!=old->attachments.end() && j->unit==i->unit) + ++j; + ++i; + } + else + { + unbind_attachment(j->unit); + ++j; + } + } + } + else + { + for(vector::const_iterator i=attachments.begin(); i!=attachments.end(); ++i) + bind_attachment(*i); } } } +void Texturing::bind_attachment(const Attachment &attch) const +{ + if(attch.sampler) + attch.sampler->bind_to(attch.unit); + else + Sampler::unbind_from(attch.unit); + attch.texture->bind_to(attch.unit); +} + void Texturing::unbind() { const Texturing *old = current(); if(set_current(0)) { - for(unsigned i=old->attachments.size(); i--;) - unbind_attachment(i); + for(vector::const_iterator i=old->attachments.begin(); i!=old->attachments.end(); ++i) + unbind_attachment(i->unit); } } +void Texturing::unbind_attachment(unsigned unit) +{ + Texture::unbind_from(unit); + Sampler::unbind_from(unit); +} + + +Texturing::Attachment::Attachment(unsigned u, const Texture *t, const Sampler *s): + unit(u), + texture(t), + sampler(s) +{ } + } // namespace GL } // namespace Msp;