X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.h;h=ea1c8296190ade9703121238771c9277baba3d04;hp=0d23884f1458626b954f2a6badd871d38ff9026f;hb=7af837734a28a14b3e24a421187d12ecd16572d0;hpb=2157e9320c60d561208dfdf6034e9a06781c9f30 diff --git a/source/texturecube.h b/source/texturecube.h index 0d23884f..ea1c8296 100644 --- a/source/texturecube.h +++ b/source/texturecube.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_TEXTURECUBE_H_ #define MSP_GL_TEXTURECUBE_H_ -#include "datatype.h" -#include "pixelformat.h" +#include +#include #include "texture.h" #include "vector.h" @@ -33,12 +33,28 @@ Requires OpenGL version 1.3. */ class TextureCube: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(TextureCube &); + Loader(TextureCube &, Collection &); + private: + void init(); + + void external_image(TextureCubeFace, const std::string &); + void image_data(TextureCubeFace, const std::string &); + void raw_data(TextureCubeFace, const std::string &); + void storage(PixelFormat, unsigned); + }; + private: - PixelFormat ifmt; unsigned size; unsigned allocated; + static TextureCubeFace face_order[6]; static Vector3 directions[6]; + static unsigned orientations[12]; public: TextureCube(); @@ -64,15 +80,22 @@ public: int x, int y, unsigned w, unsigned h, PixelFormat fmt, DataType type, const void *data); + void image(TextureCubeFace, const Graphics::Image &, bool = false); + + virtual void image(const Graphics::Image &, bool = false); + unsigned get_size() const { return size; } private: - unsigned get_level_size(unsigned); + unsigned get_n_levels() const; + unsigned get_level_size(unsigned) const; public: /** Translates indices into face constants. Valid indices are between 0 and 5, inclusive. */ static TextureCubeFace enumerate_faces(unsigned); + static unsigned get_face_index(TextureCubeFace); + /** Returns a vector pointing out of the face. */ static const Vector3 &get_face_direction(TextureCubeFace); @@ -84,8 +107,14 @@ public: /** Returns a vector pointing to the center a texel. */ Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned); + + virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } + virtual UInt64 get_data_size() const; + virtual void unload() { } }; +void operator>>(const LexicalConverter &, TextureCubeFace &); + } // namespace GL } // namespace Msp