X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.h;h=0882a5e31004c3cef3e129b65ff24a2671e88fc0;hp=f65ec0592a4358b1816a59090b68f224f0c7ad78;hb=81e0e39fefd8f50ae2367fe821d58af6273bcea2;hpb=f35535633aab06e80f0666d8551431364654c6dc diff --git a/source/texturecube.h b/source/texturecube.h index f65ec059..0882a5e3 100644 --- a/source/texturecube.h +++ b/source/texturecube.h @@ -1,10 +1,10 @@ #ifndef MSP_GL_TEXTURECUBE_H_ #define MSP_GL_TEXTURECUBE_H_ +#include #include #include "texture.h" #include "vector.h" -#include namespace Msp { namespace GL { @@ -42,24 +42,30 @@ public: private: void init(); + void external_image(TextureCubeFace, const std::string &); void image_data(TextureCubeFace, const std::string &); void raw_data(TextureCubeFace, const std::string &); void storage(PixelFormat, unsigned); }; private: - PixelFormat ifmt; unsigned size; + unsigned levels; unsigned allocated; + static TextureCubeFace face_order[6]; static Vector3 directions[6]; + static unsigned orientations[12]; public: TextureCube(); - /** Defines storage structure for the texture. Must be called before an - image can be uploaded. Once storage is defined, it can't be changed. */ - void storage(PixelFormat fmt, unsigned size); + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned size, unsigned lv = 0); /** Allocates storage for the cube faces. The contents are initially undefined. If storage has already been allocated, does nothing. */ @@ -80,15 +86,20 @@ public: void image(TextureCubeFace, const Graphics::Image &, bool = false); + virtual void image(const Graphics::Image &, bool = false); + unsigned get_size() const { return size; } private: - unsigned get_level_size(unsigned); + unsigned get_n_levels() const; + unsigned get_level_size(unsigned) const; public: /** Translates indices into face constants. Valid indices are between 0 and 5, inclusive. */ static TextureCubeFace enumerate_faces(unsigned); + static unsigned get_face_index(TextureCubeFace); + /** Returns a vector pointing out of the face. */ static const Vector3 &get_face_direction(TextureCubeFace);