X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=db679cf9e1259cb4feb0e087c0f3e066c40921c3;hp=54a008ca50930054ee6c99507c27c032f4ff4e6c;hb=4b4d2a48048268d2ad48bafbce8647af8088573f;hpb=cb836adcf11f690188df9b7bc59f3fe87b67aaa7 diff --git a/source/texturecube.cpp b/source/texturecube.cpp index 54a008ca..db679cf9 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -13,6 +13,16 @@ using namespace std; namespace Msp { namespace GL { +TextureCubeFace TextureCube::face_order[6] = +{ + POSITIVE_X, + NEGATIVE_X, + POSITIVE_Y, + NEGATIVE_Y, + POSITIVE_Z, + NEGATIVE_Z +}; + Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), @@ -23,9 +33,18 @@ Vector3 TextureCube::directions[6] = Vector3(0, 0, -1) }; +unsigned TextureCube::orientations[12] = +{ + 5, 3, + 4, 3, + 0, 4, + 0, 5, + 0, 3, + 1, 3 +}; + TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), - ifmt(RGB), size(0), allocated(0) { @@ -39,11 +58,7 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz) if(sz==0) throw invalid_argument("TextureCube::storage"); - if(MSP_sized_internal_formats) - fmt = get_sized_pixelformat(fmt); - require_pixelformat(fmt); - - ifmt = fmt; + set_internal_format(fmt); size = sz; } @@ -77,11 +92,11 @@ void TextureCube::image(TextureCubeFace face, unsigned level, PixelFormat fmt, D if(s==0) throw out_of_range("TextureCube::image"); - BindRestore _bind(this); if(ARB_texture_storage) - sub_image(face, level, 0, 0, s, s, fmt, type, data); - else - glTexImage2D(face, level, ifmt, s, s, 0, fmt, type, data); + return sub_image(face, level, 0, 0, s, s, fmt, type, data); + + BindRestore _bind(this); + glTexImage2D(face, level, ifmt, s, s, 0, get_upload_format(fmt), type, data); // XXX Allocation should be tracked per-face, but we'll run out of bits allocated |= 1<=6) + throw out_of_range("TextureCube::enumerate_faces"); + return face_order[i]; } -const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +unsigned TextureCube::get_face_index(TextureCubeFace face) { switch(face) { - case POSITIVE_X: return directions[0]; - case NEGATIVE_X: return directions[1]; - case POSITIVE_Y: return directions[2]; - case NEGATIVE_Y: return directions[3]; - case POSITIVE_Z: return directions[4]; - case NEGATIVE_Z: return directions[5]; - default: throw invalid_argument("TextureCube::get_face_direction"); + case POSITIVE_X: return 0; + case NEGATIVE_X: return 1; + case POSITIVE_Y: return 2; + case NEGATIVE_Y: return 3; + case POSITIVE_Z: return 4; + case NEGATIVE_Z: return 5; + default: throw invalid_argument("TextureCube::get_face_index"); } } +const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +{ + return directions[get_face_index(face)]; +} + const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[5]; - case NEGATIVE_X: return directions[4]; - case POSITIVE_Y: return directions[0]; - case NEGATIVE_Y: return directions[0]; - case POSITIVE_Z: return directions[0]; - case NEGATIVE_Z: return directions[1]; - default: throw invalid_argument("TextureCube::get_s_direction"); - } + return directions[orientations[get_face_index(face)*2]]; } const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[3]; - case NEGATIVE_X: return directions[3]; - case POSITIVE_Y: return directions[4]; - case NEGATIVE_Y: return directions[5]; - case POSITIVE_Z: return directions[3]; - case NEGATIVE_Z: return directions[3]; - default: throw invalid_argument("TextureCube::get_t_direction"); - } + return directions[orientations[get_face_index(face)*2+1]]; } Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)