X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=b9a8f5dd02b8cacb73f63df7bce028a5920035cd;hp=4a613a37fc948ffa61789a65d912e8b46685001a;hb=3c46227c280bc4cd8a4487c648f2f080d5b4f7ea;hpb=70153a4e27eeebc7e0a91de122f45eff6296cb71 diff --git a/source/texturecube.cpp b/source/texturecube.cpp index 4a613a37..b9a8f5dd 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,35 +1,54 @@ +#include +#include +#include +#include +#include #include "bindable.h" #include "error.h" -#include "extension.h" +#include "pixelstore.h" #include "texturecube.h" using namespace std; -namespace { +namespace Msp { +namespace GL { -// An array to facilitate looping through the cube faces -Msp::GL::TextureCubeFace faces[6] = +TextureCubeFace TextureCube::face_order[6] = { - Msp::GL::POSITIVE_X, - Msp::GL::NEGATIVE_X, - Msp::GL::POSITIVE_Y, - Msp::GL::NEGATIVE_Y, - Msp::GL::POSITIVE_Z, - Msp::GL::NEGATIVE_Z + POSITIVE_X, + NEGATIVE_X, + POSITIVE_Y, + NEGATIVE_Y, + POSITIVE_Z, + NEGATIVE_Z }; -} - +Vector3 TextureCube::directions[6] = +{ + Vector3(1, 0, 0), + Vector3(-1, 0, 0), + Vector3(0, 1, 0), + Vector3(0, -1, 0), + Vector3(0, 0, 1), + Vector3(0, 0, -1) +}; -namespace Msp { -namespace GL { +unsigned TextureCube::orientations[12] = +{ + 5, 3, + 4, 3, + 0, 4, + 0, 5, + 0, 3, + 1, 3 +}; TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), size(0), allocated(0) { - static RequireVersion _ver(1, 3); + static Require _req(ARB_texture_cube_map); } void TextureCube::storage(PixelFormat fmt, unsigned sz) @@ -39,17 +58,31 @@ void TextureCube::storage(PixelFormat fmt, unsigned sz) if(sz==0) throw invalid_argument("TextureCube::storage"); - ifmt = fmt; + set_internal_format(fmt); size = sz; } void TextureCube::allocate(unsigned level) { + if(size==0) + throw invalid_operation("TextureCube::allocate"); if(allocated&(1<>=1, ++level) ; - allocated |= (1<(img.get_data()); + unsigned face_size = img.get_stride()*size; + for(unsigned i=0; i<6; ++i) + image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size); +} + +unsigned TextureCube::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=size; s; s>>=1, ++n) ; + return n; +} + +unsigned TextureCube::get_level_size(unsigned level) const { return size>>level; } +TextureCubeFace TextureCube::enumerate_faces(unsigned i) +{ + if(i>=6) + throw out_of_range("TextureCube::enumerate_faces"); + return face_order[i]; +} + +unsigned TextureCube::get_face_index(TextureCubeFace face) +{ + switch(face) + { + case POSITIVE_X: return 0; + case NEGATIVE_X: return 1; + case POSITIVE_Y: return 2; + case NEGATIVE_Y: return 3; + case POSITIVE_Z: return 4; + case NEGATIVE_Z: return 5; + default: throw invalid_argument("TextureCube::get_face_index"); + } +} + +const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +{ + return directions[get_face_index(face)]; +} + +const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) +{ + return directions[orientations[get_face_index(face)*2]]; +} + +const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) +{ + return directions[orientations[get_face_index(face)*2+1]]; +} + +Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v) +{ + float s = (u+0.5f)*2.0f/size-1.0f; + float t = (v+0.5f)*2.0f/size-1.0f; + const Vector3 &fv = get_face_direction(face); + const Vector3 &sv = get_s_direction(face); + const Vector3 &tv = get_t_direction(face); + return fv+s*sv+t*tv; +} + +UInt64 TextureCube::get_data_size() const +{ + return id ? size*size*6*get_pixel_size(ifmt) : 0; +} + + +TextureCube::Loader::Loader(TextureCube &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +TextureCube::Loader::Loader(TextureCube &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void TextureCube::Loader::init() +{ + add("external_image", &Loader::external_image); + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn) +{ + Graphics::Image img; + RefPtr io = get_collection().open_raw(fn); + img.load_io(*io); + + obj.image(face, img, srgb); +} + +void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); + + obj.image(face, img, srgb); +} + +void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data) +{ + obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void TextureCube::Loader::storage(PixelFormat fmt, unsigned s) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, s); +} + + +void operator>>(const LexicalConverter &conv, TextureCubeFace &face) +{ + const string &str = conv.get(); + if(str=="POSITIVE_X") + face = POSITIVE_X; + else if(str=="NEGATIVE_X") + face = NEGATIVE_X; + else if(str=="POSITIVE_Y") + face = POSITIVE_Y; + else if(str=="NEGATIVE_Y") + face = NEGATIVE_Y; + else if(str=="POSITIVE_Z") + face = POSITIVE_Z; + else if(str=="NEGATIVE_Z") + face = NEGATIVE_Z; + else + throw lexical_error(format("conversion of '%s' to TextureCubeFace", str)); +} + } // namespace GL } // namespace Msp