X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=03e65167d73fee7a1d89ba9ea3cea7ef2c68d81d;hp=a5874a6a66bbe9c64cbbec58e7e1477761c5e8e7;hb=8e14c298d9eaa47b81e27d5c25174bda958b445f;hpb=41b4cb3002f3551ce1bd6fdf15994ee7bc523788 diff --git a/source/texturecube.cpp b/source/texturecube.cpp index a5874a6a..03e65167 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,6 +1,11 @@ -#include "arb_texture_cube_map.h" +#include +#include +#include +#include +#include #include "bindable.h" #include "error.h" +#include "pixelstore.h" #include "texturecube.h" using namespace std; @@ -8,6 +13,16 @@ using namespace std; namespace Msp { namespace GL { +TextureCubeFace TextureCube::face_order[6] = +{ + POSITIVE_X, + NEGATIVE_X, + POSITIVE_Y, + NEGATIVE_Y, + POSITIVE_Z, + NEGATIVE_Z +}; + Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), @@ -18,6 +33,16 @@ Vector3 TextureCube::directions[6] = Vector3(0, 0, -1) }; +unsigned TextureCube::orientations[12] = +{ + 5, 3, + 4, 3, + 0, 4, + 0, 5, + 0, 3, + 1, 3 +}; + TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), size(0), @@ -26,25 +51,42 @@ TextureCube::TextureCube(): static Require _req(ARB_texture_cube_map); } -void TextureCube::storage(PixelFormat fmt, unsigned sz) +void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv) { if(size>0) throw invalid_operation("TextureCube::storage"); if(sz==0) throw invalid_argument("TextureCube::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); size = sz; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void TextureCube::allocate(unsigned level) { + if(size==0) + throw invalid_operation("TextureCube::allocate"); + if(level>=levels) + throw invalid_argument("TextureCube::allocate"); if(allocated&(1<>=1, ++level) ; - allocated |= (1<>level; + if(size==0) + throw invalid_operation("TextureCube::sub_image"); + + BindRestore _bind(this); + allocate(level); + + glTexSubImage2D(face, level, x, y, wd, ht, get_upload_format(fmt), type, data); + + if(gen_mipmap && level==0) + auto_generate_mipmap(); } -TextureCubeFace TextureCube::enumerate_faces(unsigned i) +void TextureCube::image(TextureCubeFace face, const Graphics::Image &img, bool srgb) { - switch(i) + unsigned w = img.get_width(); + unsigned h = img.get_height(); + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + if(size==0) { - case 0: return POSITIVE_X; - case 1: return NEGATIVE_X; - case 2: return POSITIVE_Y; - case 3: return NEGATIVE_Y; - case 4: return POSITIVE_Z; - case 5: return NEGATIVE_Z; - default: throw out_of_range("TextureCube::enumerate_faces"); + if(w!=h) + throw incompatible_data("TextureCube::image"); + + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w); } + else if(w!=size || h!=size) + throw incompatible_data("TextureCube::image"); + + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + image(face, 0, fmt, UNSIGNED_BYTE, img.get_data()); } -const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +void TextureCube::image(const Graphics::Image &img, bool srgb) { - switch(face) + unsigned w = img.get_width(); + unsigned h = img.get_height(); + + if(h!=w*6) + throw incompatible_data("TextureCube::image"); + h /= 6; + + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + if(size==0) { - case POSITIVE_X: return directions[0]; - case NEGATIVE_X: return directions[1]; - case POSITIVE_Y: return directions[2]; - case NEGATIVE_Y: return directions[3]; - case POSITIVE_Z: return directions[4]; - case NEGATIVE_Z: return directions[5]; - default: throw invalid_argument("TextureCube::get_face_direction"); + unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, l); } + else if(w!=size || h!=size) + throw incompatible_data("TextureCube::image"); + + PixelStore pstore = PixelStore::from_image(img); + BindRestore _bind_ps(pstore); + + const char *cdata = reinterpret_cast(img.get_data()); + unsigned face_size = img.get_stride()*size; + for(unsigned i=0; i<6; ++i) + image(enumerate_faces(i), 0, fmt, UNSIGNED_BYTE, cdata+i*face_size); } -const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) +unsigned TextureCube::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=size; s; s>>=1, ++n) ; + return n; +} + +unsigned TextureCube::get_level_size(unsigned level) const +{ + return size>>level; +} + +TextureCubeFace TextureCube::enumerate_faces(unsigned i) +{ + if(i>=6) + throw out_of_range("TextureCube::enumerate_faces"); + return face_order[i]; +} + +unsigned TextureCube::get_face_index(TextureCubeFace face) { switch(face) { - case POSITIVE_X: return directions[5]; - case NEGATIVE_X: return directions[4]; - case POSITIVE_Y: return directions[0]; - case NEGATIVE_Y: return directions[0]; - case POSITIVE_Z: return directions[0]; - case NEGATIVE_Z: return directions[1]; - default: throw invalid_argument("TextureCube::get_s_direction"); + case POSITIVE_X: return 0; + case NEGATIVE_X: return 1; + case POSITIVE_Y: return 2; + case NEGATIVE_Y: return 3; + case POSITIVE_Z: return 4; + case NEGATIVE_Z: return 5; + default: throw invalid_argument("TextureCube::get_face_index"); } } +const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +{ + return directions[get_face_index(face)]; +} + +const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) +{ + return directions[orientations[get_face_index(face)*2]]; +} + const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[3]; - case NEGATIVE_X: return directions[3]; - case POSITIVE_Y: return directions[4]; - case NEGATIVE_Y: return directions[5]; - case POSITIVE_Z: return directions[3]; - case NEGATIVE_Z: return directions[3]; - default: throw invalid_argument("TextureCube::get_t_direction"); - } + return directions[orientations[get_face_index(face)*2+1]]; } Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v) @@ -136,7 +231,83 @@ Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsig const Vector3 &fv = get_face_direction(face); const Vector3 &sv = get_s_direction(face); const Vector3 &tv = get_t_direction(face); - return Vector3(fv.x+s*sv.x, fv.y+t*tv.y, fv.z+s*sv.z+t*tv.z); + return fv+s*sv+t*tv; +} + +UInt64 TextureCube::get_data_size() const +{ + return id ? size*size*6*get_pixel_size(ifmt) : 0; +} + + +TextureCube::Loader::Loader(TextureCube &t): + DataFile::DerivedObjectLoader(t) +{ + init(); +} + +TextureCube::Loader::Loader(TextureCube &t, Collection &c): + DataFile::DerivedObjectLoader(t, c) +{ + init(); +} + +void TextureCube::Loader::init() +{ + add("external_image", &Loader::external_image); + add("image_data", &Loader::image_data); + add("raw_data", &Loader::raw_data); + add("storage", &Loader::storage); +} + +void TextureCube::Loader::external_image(TextureCubeFace face, const string &fn) +{ + Graphics::Image img; + RefPtr io = get_collection().open_raw(fn); + img.load_io(*io); + + obj.image(face, img, srgb); +} + +void TextureCube::Loader::image_data(TextureCubeFace face, const string &data) +{ + Graphics::Image img; + IO::Memory mem(data.data(), data.size()); + img.load_io(mem); + + obj.image(face, img, srgb); +} + +void TextureCube::Loader::raw_data(TextureCubeFace face, const string &data) +{ + obj.image(face, 0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); +} + +void TextureCube::Loader::storage(PixelFormat fmt, unsigned s) +{ + if(srgb) + fmt = get_srgb_pixelformat(fmt); + obj.storage(fmt, s); +} + + +void operator>>(const LexicalConverter &conv, TextureCubeFace &face) +{ + const string &str = conv.get(); + if(str=="POSITIVE_X") + face = POSITIVE_X; + else if(str=="NEGATIVE_X") + face = NEGATIVE_X; + else if(str=="POSITIVE_Y") + face = POSITIVE_Y; + else if(str=="NEGATIVE_Y") + face = NEGATIVE_Y; + else if(str=="POSITIVE_Z") + face = POSITIVE_Z; + else if(str=="NEGATIVE_Z") + face = NEGATIVE_Z; + else + throw lexical_error(format("conversion of '%s' to TextureCubeFace", str)); } } // namespace GL