X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexturecube.cpp;h=03e65167d73fee7a1d89ba9ea3cea7ef2c68d81d;hp=65b1845eaf9ca5f1bb82f9886ada4ed0eed46472;hb=8e14c298d9eaa47b81e27d5c25174bda958b445f;hpb=e01371d38e290b4c526146fd5d1388bba8201233 diff --git a/source/texturecube.cpp b/source/texturecube.cpp index 65b1845e..03e65167 100644 --- a/source/texturecube.cpp +++ b/source/texturecube.cpp @@ -1,5 +1,6 @@ #include #include +#include #include #include #include "bindable.h" @@ -12,6 +13,16 @@ using namespace std; namespace Msp { namespace GL { +TextureCubeFace TextureCube::face_order[6] = +{ + POSITIVE_X, + NEGATIVE_X, + POSITIVE_Y, + NEGATIVE_Y, + POSITIVE_Z, + NEGATIVE_Z +}; + Vector3 TextureCube::directions[6] = { Vector3(1, 0, 0), @@ -22,39 +33,60 @@ Vector3 TextureCube::directions[6] = Vector3(0, 0, -1) }; +unsigned TextureCube::orientations[12] = +{ + 5, 3, + 4, 3, + 0, 4, + 0, 5, + 0, 3, + 1, 3 +}; + TextureCube::TextureCube(): Texture(GL_TEXTURE_CUBE_MAP), - ifmt(RGB), size(0), allocated(0) { static Require _req(ARB_texture_cube_map); } -void TextureCube::storage(PixelFormat fmt, unsigned sz) +void TextureCube::storage(PixelFormat fmt, unsigned sz, unsigned lv) { if(size>0) throw invalid_operation("TextureCube::storage"); if(sz==0) throw invalid_argument("TextureCube::storage"); - if(MSP_sized_internal_formats) - fmt = get_sized_pixelformat(fmt); - require_pixelformat(fmt); - - ifmt = fmt; + set_internal_format(fmt); size = sz; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void TextureCube::allocate(unsigned level) { + if(size==0) + throw invalid_operation("TextureCube::allocate"); + if(level>=levels) + throw invalid_argument("TextureCube::allocate"); if(allocated&(1<=6) + throw out_of_range("TextureCube::enumerate_faces"); + return face_order[i]; } -const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +unsigned TextureCube::get_face_index(TextureCubeFace face) { switch(face) { - case POSITIVE_X: return directions[0]; - case NEGATIVE_X: return directions[1]; - case POSITIVE_Y: return directions[2]; - case NEGATIVE_Y: return directions[3]; - case POSITIVE_Z: return directions[4]; - case NEGATIVE_Z: return directions[5]; - default: throw invalid_argument("TextureCube::get_face_direction"); + case POSITIVE_X: return 0; + case NEGATIVE_X: return 1; + case POSITIVE_Y: return 2; + case NEGATIVE_Y: return 3; + case POSITIVE_Z: return 4; + case NEGATIVE_Z: return 5; + default: throw invalid_argument("TextureCube::get_face_index"); } } +const Vector3 &TextureCube::get_face_direction(TextureCubeFace face) +{ + return directions[get_face_index(face)]; +} + const Vector3 &TextureCube::get_s_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[5]; - case NEGATIVE_X: return directions[4]; - case POSITIVE_Y: return directions[0]; - case NEGATIVE_Y: return directions[0]; - case POSITIVE_Z: return directions[0]; - case NEGATIVE_Z: return directions[1]; - default: throw invalid_argument("TextureCube::get_s_direction"); - } + return directions[orientations[get_face_index(face)*2]]; } const Vector3 &TextureCube::get_t_direction(TextureCubeFace face) { - switch(face) - { - case POSITIVE_X: return directions[3]; - case NEGATIVE_X: return directions[3]; - case POSITIVE_Y: return directions[4]; - case NEGATIVE_Y: return directions[5]; - case POSITIVE_Z: return directions[3]; - case NEGATIVE_Z: return directions[3]; - default: throw invalid_argument("TextureCube::get_t_direction"); - } + return directions[orientations[get_face_index(face)*2+1]]; } Vector3 TextureCube::get_texel_direction(TextureCubeFace face, unsigned u, unsigned v)