X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=cf336e52b0227fb859d2125cb686f07d70db46b3;hp=c55a3c1ae3bffd40be72d97183e0fbbebe86bd7e;hb=4cb33c263a00787a57531dfc41a4128bf34d7bee;hpb=cabb833e9b4ca10b9f350f3be6c351dce6a66822 diff --git a/source/texture3d.h b/source/texture3d.h index c55a3c1a..cf336e52 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -2,8 +2,6 @@ #define MSP_GL_TEXTURE3D_H_ #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { @@ -15,13 +13,27 @@ right cuboid. Texture coordinates have a principal range of [0, 1]. */ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + private: - PixelFormat ifmt; unsigned width; unsigned height; unsigned depth; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); @@ -52,14 +64,28 @@ public: texture's width and height are equal. If dp is -2, the texture's height and depth are equal. Otherwise, dp must be positive and determines the texture's depth. In all cases, the image's height must equal the texture's - height times its depth. */ + height times its depth. + + Deprecated in favor of the base class version.*/ void load_image(const std::string &fn, int dp = -1); + using Texture::load_image; + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. In this case the image will be treated as + a stack of square layers and its height must be divisible by its width. + Otherwise the image must be compatible with the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool = false); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); +protected: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; public: virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }