X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=437c852ab92f943ed569de54eb4c61f6b34402bf;hp=d67d03be62a1c413dd913e73e3092d1b682f7f29;hb=HEAD;hpb=2ba5af95fb7341b0e6b212e28d03208c6747aae5 diff --git a/source/texture3d.h b/source/texture3d.h deleted file mode 100644 index d67d03be..00000000 --- a/source/texture3d.h +++ /dev/null @@ -1,99 +0,0 @@ -#ifndef MSP_GL_TEXTURE3D_H_ -#define MSP_GL_TEXTURE3D_H_ - -#include -#include "texture.h" - -namespace Msp { -namespace GL { - -/** -Three-dimensional texture. Consists of an array of texels in the shape of a -right cuboid. Texture coordinates have a principal range of [0, 1]. -*/ -class Texture3D: public Texture -{ -public: - class Loader: public Msp::DataFile::DerivedObjectLoader - { - public: - Loader(Texture3D &); - Loader(Texture3D &, Collection &); - private: - void init(); - - void raw_data(const std::string &); - void storage(PixelFormat, unsigned, unsigned, unsigned); - void storage_levels(PixelFormat, unsigned, unsigned, unsigned, unsigned); - }; - -private: - unsigned width; - unsigned height; - unsigned depth; - unsigned levels; - unsigned allocated; - -protected: - Texture3D(GLenum); -public: - Texture3D(); - - /** Defines storage structure for the texture. If lv is zero, the number - of mipmap levels is automatically determined from storage dimensions. - - Must be called before an image can be uploaded. Once storage is defined, - it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv = 0); - - DEPRECATED void storage(PixelComponents c, unsigned w, unsigned h, unsigned d, unsigned l = 0) - { storage(make_pixelformat(c, UNSIGNED_BYTE), w, h, d, l); } - - /** Allocates storage for the texture. The contents are initially - undefined. If storage has already been allocated, does nothing. */ - void allocate(unsigned level); - - /** Updates the contents of the entire texture. Storage must be defined - beforehand. The image data must have dimensions and format matching the - defined storage. */ - void image(unsigned level, const void *data); - - DEPRECATED void image(unsigned level, PixelComponents comp, DataType type, const void *data); - - /** Updates a cuboid-shaped region of the texture. Storage must be defined - beforehand. The image data must be in a format mathing the defined storage - and the update region must be fully inside the texture. */ - void sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data); - - DEPRECATED void sub_image(unsigned level, - int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, - PixelComponents comp, DataType type, const void *data); - - /** Updates the contents of the entire texture from an image. If storage - has not been defined, it will be set to match the image. In this case the - image will be treated as a stack of square layers and its height must be - divisible by its width. Otherwise the image must match the defined storage. - - If srgb is true and storage is determined by this call, then an sRGB pixel - format will be used. */ - virtual void image(const Graphics::Image &, unsigned, bool = false); - - using Texture::image; - - unsigned get_width() const { return width; } - unsigned get_height() const { return height; } - unsigned get_depth() const { return depth; } -protected: - unsigned get_n_levels() const; - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; - -public: - virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } - virtual UInt64 get_data_size() const; - virtual void unload() { } -}; - -} // namespace GL -} // namespace Msp - -#endif