X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=437c852ab92f943ed569de54eb4c61f6b34402bf;hp=a0e96f4247aa7a90507aa39f9ebb86f94deb2f40;hb=22ed49c0b233566fc5d72b7c9769fd3ba543ab40;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/texture3d.h b/source/texture3d.h index a0e96f42..437c852a 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -2,35 +2,99 @@ #define MSP_GL_TEXTURE3D_H_ #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Three-dimensional texture. Consists of an array of texels in the shape of a +right cuboid. Texture coordinates have a principal range of [0, 1]. +*/ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + private: - PixelFormat ifmt; unsigned width; unsigned height; unsigned depth; + unsigned levels; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); - void storage(PixelFormat, unsigned, unsigned, unsigned); - void allocate(unsigned); - void image(unsigned, PixelFormat, DataType, const void *); - void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, PixelFormat, DataType, const void *); + + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv = 0); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a cuboid-shaped region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, + int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, + PixelFormat fmt, DataType type, const void *data); + + /** Loads an image from a file and uploads it to the texture. If storage + has not been defined, it will be set to match the loaded image. To + construct a three-dimensional texture from a two-dimensional image, the + image is interpreted as an array of consecutive images. If dp is -1, the + texture's width and height are equal. If dp is -2, the texture's height and + depth are equal. Otherwise, dp must be positive and determines the + texture's depth. In all cases, the image's height must equal the texture's + height times its depth. + + Deprecated in favor of the base class version.*/ void load_image(const std::string &fn, int dp = -1); + + using Texture::load_image; + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. In this case the image will be treated as + a stack of square layers and its height must be divisible by its width. + Otherwise the image must be compatible with the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool = false); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: - void require_storage(); - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); +protected: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; + +public: + virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } + virtual UInt64 get_data_size() const; + virtual void unload() { } }; } // namespace GL