X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=437c852ab92f943ed569de54eb4c61f6b34402bf;hp=93cae7e84e573ff40b0e5685210a9ab6c3ca990c;hb=03d3984ecd2c4e7c38b6a62b4b7a81bab69f8d40;hpb=f35535633aab06e80f0666d8551431364654c6dc diff --git a/source/texture3d.h b/source/texture3d.h index 93cae7e8..437c852a 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -13,19 +13,37 @@ right cuboid. Texture coordinates have a principal range of [0, 1]. */ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + }; + private: - PixelFormat ifmt; unsigned width; unsigned height; unsigned depth; + unsigned levels; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); - /** Defines storage structure for the texture. Must be called before an - image can be uploaded. Once storage is defined, it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv = 0); /** Allocates storage for the texture. The contents are initially undefined. If storage has already been allocated, does nothing. */ @@ -50,14 +68,28 @@ public: texture's width and height are equal. If dp is -2, the texture's height and depth are equal. Otherwise, dp must be positive and determines the texture's depth. In all cases, the image's height must equal the texture's - height times its depth. */ + height times its depth. + + Deprecated in favor of the base class version.*/ void load_image(const std::string &fn, int dp = -1); + using Texture::load_image; + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. In this case the image will be treated as + a stack of square layers and its height must be divisible by its width. + Otherwise the image must be compatible with the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool = false); + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); +protected: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; public: virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }