X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=437c852ab92f943ed569de54eb4c61f6b34402bf;hp=75ae0fe902acb1eb8974591df86b67c9505e5fb3;hb=HEAD;hpb=d2efbd8a32efa2a3ee8542efc846277af19d63e0 diff --git a/source/texture3d.h b/source/texture3d.h deleted file mode 100644 index 75ae0fe9..00000000 --- a/source/texture3d.h +++ /dev/null @@ -1,97 +0,0 @@ -#ifndef MSP_GL_TEXTURE3D_H_ -#define MSP_GL_TEXTURE3D_H_ - -#include -#include "texture.h" - -namespace Msp { -namespace GL { - -/** -Three-dimensional texture. Consists of an array of texels in the shape of a -right cuboid. Texture coordinates have a principal range of [0, 1]. -*/ -class Texture3D: public Texture -{ -public: - class Loader: public Msp::DataFile::DerivedObjectLoader - { - public: - Loader(Texture3D &); - Loader(Texture3D &, Collection &); - private: - void init(); - - void raw_data(const std::string &); - void storage(PixelFormat, unsigned, unsigned, unsigned); - }; - -private: - PixelFormat ifmt; - unsigned width; - unsigned height; - unsigned depth; - unsigned allocated; - -public: - Texture3D(); - - /** Defines storage structure for the texture. Must be called before an - image can be uploaded. Once storage is defined, it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); - - /** Allocates storage for the texture. The contents are initially - undefined. If storage has already been allocated, does nothing. */ - void allocate(unsigned level); - - /** Uploads an image to the texture. Storage must be defined beforehand. - The image data must have dimensions and format compatible with the defined - storage. */ - void image(unsigned level, PixelFormat fmt, DataType type, const void *data); - - /** Updates a cuboid-shaped region of the texture. Storage must be defined - and allocated beforehand. The update region must be fully inside the - texture. */ - void sub_image(unsigned level, - int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, - PixelFormat fmt, DataType type, const void *data); - - /** Loads an image from a file and uploads it to the texture. If storage - has not been defined, it will be set to match the loaded image. To - construct a three-dimensional texture from a two-dimensional image, the - image is interpreted as an array of consecutive images. If dp is -1, the - texture's width and height are equal. If dp is -2, the texture's height and - depth are equal. Otherwise, dp must be positive and determines the - texture's depth. In all cases, the image's height must equal the texture's - height times its depth. - - Deprecated in favor of the base class version.*/ - void load_image(const std::string &fn, int dp = -1); - - using Texture::load_image; - - /** Uploads an image to the texture. If storage has not been defined, it - will be set to match the image. In this case the image will be treated as - a stack of square layers and its height must be divisible by its width. - Otherwise the image must be compatible with the defined storage. - - If srgb is true and storage is determined by this call, then an sRGB pixel - format will be used. */ - virtual void image(const Graphics::Image &, bool = false); - - unsigned get_width() const { return width; } - unsigned get_height() const { return height; } - unsigned get_depth() const { return depth; } -private: - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); - -public: - virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } - virtual UInt64 get_data_size() const; - virtual void unload() { } -}; - -} // namespace GL -} // namespace Msp - -#endif