X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=437c852ab92f943ed569de54eb4c61f6b34402bf;hp=0a03cd5d9e61e1a06d0c41ec3376ca91f4cc0436;hb=HEAD;hpb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83 diff --git a/source/texture3d.h b/source/texture3d.h deleted file mode 100644 index 0a03cd5d..00000000 --- a/source/texture3d.h +++ /dev/null @@ -1,68 +0,0 @@ -#ifndef MSP_GL_TEXTURE3D_H_ -#define MSP_GL_TEXTURE3D_H_ - -#include -#include "datatype.h" -#include "pixelformat.h" -#include "texture.h" - -namespace Msp { -namespace GL { - -/** -Three-dimensional texture. Consists of an array of texels in the shape of a -right cuboid. Texture coordinates have a principal range of [0, 1]. -*/ -class Texture3D: public Texture -{ -private: - PixelFormat ifmt; - unsigned width; - unsigned height; - unsigned depth; - unsigned allocated; - -public: - Texture3D(); - - /** Defines storage structure for the texture. Must be called before an - image can be uploaded. Once storage is defined, it can't be changed. */ - void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp); - - /** Allocates storage for the texture. The contents are initially - undefined. If storage has already been allocated, does nothing. */ - void allocate(unsigned level); - - /** Uploads an image to the texture. Storage must be defined beforehand. - The image data must have dimensions and format compatible with the defined - storage. */ - void image(unsigned level, PixelFormat fmt, DataType type, const void *data); - - /** Updates a cuboid-shaped region of the texture. Storage must be defined - and allocated beforehand. The update region must be fully inside the - texture. */ - void sub_image(unsigned level, - int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, - PixelFormat fmt, DataType type, const void *data); - - /** Loads an image from a file and uploads it to the texture. If storage - has not been defined, it will be set to match the loaded image. To - construct a three-dimensional texture from a two-dimensional image, the - image is interpreted as an array of consecutive images. If dp is -1, the - texture's width and height are equal. If dp is -2, the texture's height and - depth are equal. Otherwise, dp must be positive and determines the - texture's depth. In all cases, the image's height must equal the texture's - height times its depth. */ - void load_image(const std::string &fn, int dp = -1); - - unsigned get_width() const { return width; } - unsigned get_height() const { return height; } - unsigned get_depth() const { return depth; } -private: - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); -}; - -} // namespace GL -} // namespace Msp - -#endif