X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;h=1f50e056d8cb286d8e99b4c739f83e5f09c777bd;hp=15d244dec10f116eca42f8c53515e3994720e90a;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=cd446554e998204eaba22504b7b28227feb8edbb diff --git a/source/texture3d.h b/source/texture3d.h index 15d244de..1f50e056 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -1,43 +1,94 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE3D_H_ #define MSP_GL_TEXTURE3D_H_ #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Three-dimensional texture. Consists of an array of texels in the shape of a +right cuboid. Texture coordinates have a principal range of [0, 1]. +*/ class Texture3D: public Texture { +public: + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture3D &); + Loader(Texture3D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned, unsigned); + void storage_levels(PixelFormat, unsigned, unsigned, unsigned, unsigned); + }; + private: - PixelFormat ifmt; unsigned width; unsigned height; unsigned depth; + unsigned levels; unsigned allocated; +protected: + Texture3D(GLenum); public: Texture3D(); - void storage(PixelFormat, unsigned, unsigned, unsigned); - void allocate(unsigned); - void image(unsigned, PixelFormat, DataType, const void *); - void sub_image(unsigned, int, int, int, unsigned, unsigned, unsigned, PixelFormat, DataType, const void *); - void load_image(const std::string &fn, int dp = -1); + + /** Defines storage structure for the texture. If lv is zero, the number + of mipmap levels is automatically determined from storage dimensions. + + Must be called before an image can be uploaded. Once storage is defined, + it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, unsigned lv = 0); + + DEPRECATED void storage(PixelComponents c, unsigned w, unsigned h, unsigned d, unsigned l = 0) + { storage(make_pixelformat(c, UNSIGNED_BYTE), w, h, d, l); } + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Updates the contents of the entire texture. Storage must be defined + beforehand. The image data must have dimensions and format matching the + defined storage. */ + void image(unsigned level, const void *data); + + DEPRECATED void image(unsigned level, PixelComponents comp, DataType type, const void *data); + + /** Updates a cuboid-shaped region of the texture. Storage must be defined + beforehand. The image data must be in a format mathing the defined storage + and the update region must be fully inside the texture. */ + void sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, const void *data); + + DEPRECATED void sub_image(unsigned level, + int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, + PixelComponents comp, DataType type, const void *data); + + /** Updates the contents of the entire texture from an image. If storage + has not been defined, it will be set to match the image. In this case the + image will be treated as a stack of square layers and its height must be + divisible by its width. Otherwise the image must match the defined + storage. */ + virtual void image(const Graphics::Image &, unsigned = 0); + + using Texture::image; + unsigned get_width() const { return width; } unsigned get_height() const { return height; } unsigned get_depth() const { return depth; } -private: - void require_storage(); - void get_level_size(unsigned, unsigned &, unsigned &, unsigned &); +protected: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &, unsigned &) const; + +public: + virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; } + virtual UInt64 get_data_size() const; + virtual void unload() { } }; } // namespace GL