X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=4cba3afccbfade39750ef6ec00cd890182142b58;hp=8cb26e7f76713bf44932f25744aea5d31be4defd;hb=7a2427020ec6ead73258aeb326dfb7e0121520f9;hpb=55dbeb5e04516699b8415104e346243d5e4c48c9 diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 8cb26e7f..4cba3afc 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -1,5 +1,9 @@ #include +#include +#include +#include #include +#include #include #include "bindable.h" #include "error.h" @@ -13,7 +17,6 @@ namespace GL { Texture3D::Texture3D(GLenum t): Texture(t), - ifmt(RGB), width(0), height(0), depth(0), @@ -22,7 +25,6 @@ Texture3D::Texture3D(GLenum t): Texture3D::Texture3D(): Texture(GL_TEXTURE_3D), - ifmt(RGB), width(0), height(0), depth(0), @@ -37,12 +39,11 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp) throw invalid_operation("Texture3D::storage"); if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); - require_pixelformat(fmt); + set_internal_format(fmt); width = wd; height = ht; depth = dp; - ifmt = fmt; } void Texture3D::allocate(unsigned level) @@ -50,8 +51,23 @@ void Texture3D::allocate(unsigned level) if(allocated&(1<>=1, h>>=1, d>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data); + else + glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data); + + if(gen_mipmap && level==0) + auto_generate_mipmap(); } void Texture3D::load_image(const string &fn, int dp) @@ -166,7 +191,17 @@ void Texture3D::image(const Graphics::Image &img, bool srgb) image(0, fmt, UNSIGNED_BYTE, img.get_data()); } -void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) +unsigned Texture3D::get_n_levels() const +{ + unsigned s = max(width, height); + if(target!=GL_TEXTURE_2D_ARRAY) + s = max(s, depth); + unsigned n = 0; + for(; s; s>>=1, ++n) ; + return n; +} + +void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) const { w >>= level; h >>= level;