X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=2fc4f997396e3dcf7f3f1a9417532c8cd3364f9c;hp=858ca47826afbdc7470df2d91970ba9909a22761;hb=a5797c9babd17673285b3b15c7572c2d8fe1595c;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8 diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 858ca478..2fc4f997 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -5,11 +5,12 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES #include +#include #include "except.h" -#include "ilwrap.h" +#include "extension.h" #include "texture3d.h" +#include "version_1_2.h" using namespace std; @@ -21,6 +22,8 @@ Texture3D::Texture3D(): height(0), depth(0) { + require_version(1, 3); + target=GL_TEXTURE_3D; bind(); } @@ -38,10 +41,10 @@ void Texture3D::storage(PixelFormat f, sizei w, sizei h, sizei d, int b) ifmt=f; border=b; - image(0, ifmt, GL_UNSIGNED_BYTE, 0); + image(0, ifmt, UNSIGNED_BYTE, 0); } -void Texture3D::image(int level, PixelFormat fmt, GLenum type, const void *data) +void Texture3D::image(int level, PixelFormat fmt, DataType type, const void *data) { maybe_bind(); glTexImage3D(target, level, ifmt, width, height, depth, border, fmt, type, data); @@ -49,8 +52,8 @@ void Texture3D::image(int level, PixelFormat fmt, GLenum type, const void *data) void Texture3D::load_image(const string &fn, int dp) { - Image img; - img.load(fn); + Graphics::Image img; + img.load_file(fn); unsigned w=img.get_width(); unsigned h=img.get_height(); @@ -65,8 +68,8 @@ void Texture3D::load_image(const string &fn, int dp) } else if(dp==-2) { - for(d=h; d*d>h; d>>=2); - for(; d*dh; d>>=2) ; + for(; d*d0) d=dp; - PixelFormat fmt=img.get_format(); + PixelFormat fmt=pixelformat_from_graphics(img.get_format()); if(width==0) storage(fmt, w, h, d, 0); else if(w!=width || h!=height || d!=depth) throw IncompatibleData("Image does not match texture storage"); - image(0, fmt, GL_UNSIGNED_INT, img.get_data()); + image(0, fmt, UNSIGNED_INT, img.get_data()); } } // namespace GL