X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=11fcf5263c602cdf895e28ca481036de8dd4fcbe;hp=5f8649688655a1d420c82d061406fa1a6d24af63;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77 diff --git a/source/texture3d.cpp b/source/texture3d.cpp index 5f864968..11fcf526 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -1,12 +1,6 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include +#include "bindable.h" #include "except.h" #include "extension.h" #include "texture3d.h" @@ -18,36 +12,63 @@ namespace Msp { namespace GL { Texture3D::Texture3D(): + Texture(GL_TEXTURE_3D), width(0), height(0), - depth(0) + depth(0), + allocated(0) { - static RequireVersion _ver(1, 3); - - target=GL_TEXTURE_3D; - bind(); + static RequireVersion _ver(1, 2); } -void Texture3D::storage(PixelFormat f, sizei w, sizei h, sizei d, int b) +void Texture3D::storage(PixelFormat f, unsigned w, unsigned h, unsigned d) { if(width>0) - throw InvalidState("Textures may only be created once"); + throw InvalidState("Textures storage may only be specified once"); if(w==0 || h==0 || d==0) throw InvalidParameterValue("Invalid texture dimensions"); - width=w; - height=h; - depth=d; - ifmt=f; - border=b; + width = w; + height = h; + depth = d; + ifmt = f; +} + +void Texture3D::allocate(unsigned level) +{ + if(allocated&(1<>=1, h>>=1, d>>=1, ++level) ; + allocated |= (1<0) - d=dp; + d = dp; - PixelFormat fmt=pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(fmt, w, h, d, 0); + storage(fmt, w, h, d); else if(w!=width || h!=height || d!=depth) throw IncompatibleData("Image does not match texture storage"); image(0, fmt, UNSIGNED_INT, img.get_data()); } +void Texture3D::require_storage() +{ + if(width==0 || height==0 || depth==0) + throw InvalidState("Texture storage has not been specified"); +} + +void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigned &d) +{ + w >>= level; + h >>= level; + d >>= level; + + if(!w && (h || d)) + w = 1; + if(!h && (w || d)) + h = 1; + if(!d && (w || h)) + d = 1; +} + } // namespace GL } // namespace Msp