X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.cpp;h=03c58d0afdf05e6273cfbbea2892ea2d7e067ca9;hp=c107fd7451a16a6f2f9c5368e065d20442249277;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=aead6d04308d7873dc99aa4572ce1590a89ebcbd diff --git a/source/texture3d.cpp b/source/texture3d.cpp index c107fd74..03c58d0a 100644 --- a/source/texture3d.cpp +++ b/source/texture3d.cpp @@ -40,7 +40,7 @@ void Texture3D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned dp, if(wd==0 || ht==0 || dp==0) throw invalid_argument("Texture3D::storage"); - set_internal_format(fmt); + set_format(fmt); width = wd; height = ht; depth = dp; @@ -60,23 +60,19 @@ void Texture3D::allocate(unsigned level) if(ARB_texture_storage) { + Conditional _bind(!ARB_direct_state_access, this); if(ARB_direct_state_access) - glTextureStorage3D(id, levels, ifmt, width, height, depth); + glTextureStorage3D(id, levels, storage_fmt, width, height, depth); else - { - BindRestore _bind(this); - glTexStorage3D(target, levels, ifmt, width, height, depth); - } + glTexStorage3D(target, levels, storage_fmt, width, height, depth); + apply_swizzle(); allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - fmt = get_upload_format(fmt); + PixelComponents comp = get_components(storage_fmt); + DataType type = get_component_type(storage_fmt); if(ARB_direct_state_access) - glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, fmt, type, data); + glTextureSubImage3D(id, level, x, y, z, wd, ht, dp, comp, type, data); else - glTexSubImage3D(target, level, x, y, z, wd, ht, dp, fmt, type, data); + glTexSubImage3D(target, level, x, y, z, wd, ht, dp, comp, type, data); if(auto_gen_mipmap && level==0) generate_mipmap(); } -void Texture3D::load_image(const string &fn, int dp) +void Texture3D::sub_image(unsigned level, int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelComponents comp, DataType type, const void *data) { - Graphics::Image img; - img.load_file(fn); - - unsigned w = img.get_width(); - unsigned h = img.get_height(); - unsigned d = 1; - - if(dp==-1) - { - if(h%w) - throw incompatible_data("Texture3D::load_image"); - d = h/w; - h = w; - } - else if(dp==-2) - { - for(d=h; d*d>h; d>>=2) ; - for(; d*d0) - { - d = dp; - if(h%d) - throw incompatible_data("Texture3D::load_image"); - h /= d; - } - else - throw invalid_argument("Texture3D::load_image"); - - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); - if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format()), w, h, d); - else if(w!=width || h!=height || d!=depth) - throw incompatible_data("Texture3D::load_image"); - - PixelStore pstore = PixelStore::from_image(img); - BindRestore _bind_ps(pstore); - - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + if(comp!=get_components(format) || type!=get_component_type(format)) + throw incompatible_data("Texture3D::sub_image"); + sub_image(level, x, y, z, wd, ht, dp, data); } -void Texture3D::image(const Graphics::Image &img, unsigned lv, bool srgb) +void Texture3D::image(const Graphics::Image &img, unsigned lv) { unsigned w = img.get_width(); unsigned h = img.get_height(); - unsigned d = 1; - if(depth) - { - if(h%depth) - throw incompatible_data("Texture3D::load_image"); - h /= depth; - d = depth; - } - else - { - if(h%w) - throw incompatible_data("Texture3D::load_image"); - d = h/w; - h = w; - } + if(h%w) + throw incompatible_data("Texture3D::load_image"); + unsigned d = h/w; + h = w; - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); if(width==0) - { - unsigned l = (is_mipmapped(min_filter) ? lv : 1); - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, d, l); - } + storage(make_pixelformat(get_components(fmt), get_component_type(fmt), use_srgb_format), w, h, d, lv); else if(w!=width || h!=height || d!=depth) throw incompatible_data("Texture3D::load_image"); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + image(0, img.get_pixels()); } unsigned Texture3D::get_n_levels() const @@ -230,7 +187,7 @@ void Texture3D::get_level_size(unsigned level, unsigned &w, unsigned &h, unsigne UInt64 Texture3D::get_data_size() const { - return id ? width*height*depth*get_pixel_size(ifmt) : 0; + return id ? width*height*depth*get_pixel_size(storage_fmt) : 0; } @@ -250,11 +207,12 @@ void Texture3D::Loader::init() { add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); + add("storage", &Loader::storage_levels); } void Texture3D::Loader::raw_data(const string &data) { - obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); + obj.image(0, data.data()); } void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigned d) @@ -262,5 +220,10 @@ void Texture3D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h, unsigne obj.storage(fmt, w, h, d); } +void Texture3D::Loader::storage_levels(PixelFormat fmt, unsigned w, unsigned h, unsigned d, unsigned l) +{ + obj.storage(fmt, w, h, d, l); +} + } // namespace GL } // namespace Msp