X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=5395fefd33355f2aa08a3080e286d1b5edc8d5d8;hp=ef6261cb98678d7efdfb24f0934e06453f0cbc0e;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=84bc56b96c21c831104a22e0cbd0f3b72ab5d8c3 diff --git a/source/texture2d.h b/source/texture2d.h index ef6261cb..5395fefd 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -2,23 +2,74 @@ #define MSP_GL_TEXTURE2D_H_ #include +#include +#include "datatype.h" +#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { +/** +Two-dimensional texture class. This is the most common type of texture. +*/ class Texture2D: public Texture { +public: + class Loader: public Texture::Loader + { + public: + Loader(Texture2D &); + private: + void image_data(const std::string &); + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); + }; + +private: + PixelFormat ifmt; + unsigned width; + unsigned height; + unsigned allocated; + public: Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); - sizei get_width() const { return width_; } - sizei get_height() const { return height_; } + + /** + Defines the texture storage. This function may only be successfully called + once. + */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates texture storage. If storage has already been allocated, this + function does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. storage() must have been called prior to + this, and the image must have dimensions conforming to the specified + storage. For level>0, mipmapping rules apply to the image dimensions. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** + Uploads a sub-image into the texture. Unlike full image upload, there are + no constraints on the size of the sub-image. + */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); + + /** + Loads an image from a file and uploads it to the texture. If storage() has + not been called, the storage format will be set to match the loaded image. + */ + void load_image(const std::string &fn); + + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + private: - sizei width_; - sizei height_; + void image(const Graphics::Image &); + void require_storage(); + void get_level_size(unsigned, unsigned &, unsigned &); }; } // namespace GL