X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=5395fefd33355f2aa08a3080e286d1b5edc8d5d8;hp=13073a2d74ea98cade27a9212229a365137e7175;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=e92458a4a0e6191bff549a8b316dbbbd7c56e90f diff --git a/source/texture2d.h b/source/texture2d.h index 13073a2d..5395fefd 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,23 +1,15 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include -#include +#include +#include "datatype.h" #include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { -class Image; - /** Two-dimensional texture class. This is the most common type of texture. */ @@ -31,14 +23,15 @@ public: private: void image_data(const std::string &); void raw_data(const std::string &); - void storage(PixelFormat, unsigned, unsigned, unsigned); + void storage(PixelFormat, unsigned, unsigned); + void storage_b(PixelFormat, unsigned, unsigned, unsigned); }; private: PixelFormat ifmt; - sizei width; - sizei height; - int border; + unsigned width; + unsigned height; + unsigned allocated; public: Texture2D(); @@ -47,20 +40,22 @@ public: Defines the texture storage. This function may only be successfully called once. */ - void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates texture storage. If storage has already been allocated, this + function does nothing. */ + void allocate(unsigned level); - /** - Uploads an image to the texture. storage() must have been called prior to + /** Uploads an image to the texture. storage() must have been called prior to this, and the image must have dimensions conforming to the specified - storage. - */ - void image(int level, PixelFormat fmt, DataType type, const void *data); + storage. For level>0, mipmapping rules apply to the image dimensions. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); /** Uploads a sub-image into the texture. Unlike full image upload, there are no constraints on the size of the sub-image. */ - void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, DataType type, const void *data); + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); /** Loads an image from a file and uploads it to the texture. If storage() has @@ -68,11 +63,13 @@ public: */ void load_image(const std::string &fn); - sizei get_width() const { return width; } - sizei get_height() const { return height; } + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } private: - void image(const Image &); + void image(const Graphics::Image &); + void require_storage(); + void get_level_size(unsigned, unsigned &, unsigned &); }; } // namespace GL