X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=1f8b5f7ea557e94abcded7d8f7fd423b7fea7cdd;hp=dce58a7873213e772381582e490c11363f8557b6;hb=7af837734a28a14b3e24a421187d12ecd16572d0;hpb=e37851b98dde5082ee92570354746f2f92e21940 diff --git a/source/texture2d.h b/source/texture2d.h index dce58a78..1f8b5f7e 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -3,8 +3,6 @@ #include #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { @@ -12,8 +10,8 @@ namespace GL { /** Two-dimensional texture. Consists of an array of texels in the shape of a -rectangle. Texture coordinate have a principal range of [0, 1]. This is the -most common type of texture. +rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of +this range are subject to wrapping. This is the most common type of texture. */ class Texture2D: public Texture { @@ -26,20 +24,20 @@ public: private: void init(); - void image_data(const std::string &); void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); - void storage_b(PixelFormat, unsigned, unsigned, unsigned); }; private: - PixelFormat ifmt; + class AsyncLoader; + unsigned width; unsigned height; unsigned allocated; public: - Texture2D(); + Texture2D(ResourceManager * = 0); + virtual ~Texture2D(); /** Defines storage structure for the texture. Must be called before an image can be uploaded. Once storage is defined, it can't be changed. */ @@ -60,21 +58,29 @@ public: void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); - /** Loads an image from a file and uploads it to the texture. If storage - has not been defined, it will be set to match the loaded image. Otherwise - the image must be compatible with the defined storage. */ - void load_image(const std::string &fn, bool srgb = false); - /** Uploads an image to the texture. If storage has not been defined, it will be set to match the image. Otherwise the image must be compatible with - the defined storage. */ - void image(const Graphics::Image &, bool srgb = false); + the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool srgb = false); + +private: + void image(const Graphics::Image &, bool, bool); +public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } private: - void get_level_size(unsigned, unsigned &, unsigned &); + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &) const; + +public: + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); + virtual UInt64 get_data_size() const; + virtual void unload(); }; } // namespace GL