X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=1f8b5f7ea557e94abcded7d8f7fd423b7fea7cdd;hp=86c2a89bccb700b87e0424aa7599a17fdc7d7337;hb=698e78ecfa30cc3580050996bc236c3ebe65aa2a;hpb=7adcad3b40a03000a82e32db4523761c218309b8 diff --git a/source/texture2d.h b/source/texture2d.h index 86c2a89b..1f8b5f7e 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -2,19 +2,85 @@ #define MSP_GL_TEXTURE2D_H_ #include +#include #include "texture.h" namespace Msp { namespace GL { +/** +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of +this range are subject to wrapping. This is the most common type of texture. +*/ class Texture2D: public Texture { public: - Texture2D(); - void image(int, int, sizei, sizei, int, GLenum, GLenum, void *); - void image(int, sizei, sizei, TextureFormat, void *); - void image(const std::string &); + class Loader: public Msp::DataFile::DerivedObjectLoader + { + public: + Loader(Texture2D &); + Loader(Texture2D &, Collection &); + private: + void init(); + + void raw_data(const std::string &); + void storage(PixelFormat, unsigned, unsigned); + }; + private: + class AsyncLoader; + + unsigned width; + unsigned height; + unsigned allocated; + +public: + Texture2D(ResourceManager * = 0); + virtual ~Texture2D(); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible with + the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool srgb = false); + +private: + void image(const Graphics::Image &, bool, bool); + +public: + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } + +private: + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &) const; + +public: + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); + virtual UInt64 get_data_size() const; + virtual void unload(); }; } // namespace GL