X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=1f8b5f7ea557e94abcded7d8f7fd423b7fea7cdd;hp=5f4a7f9293e49f90781dbeaa50322cd6cc90747c;hb=7af837734a28a14b3e24a421187d12ecd16572d0;hpb=2e7f19b895424c3a77940e648639f8df2b395d0f diff --git a/source/texture2d.h b/source/texture2d.h index 5f4a7f92..1f8b5f7e 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -3,72 +3,84 @@ #include #include -#include "datatype.h" -#include "pixelformat.h" #include "texture.h" namespace Msp { namespace GL { /** -Two-dimensional texture class. This is the most common type of texture. +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of +this range are subject to wrapping. This is the most common type of texture. */ class Texture2D: public Texture { public: - class Loader: public Texture::Loader + class Loader: public Msp::DataFile::DerivedObjectLoader { public: Loader(Texture2D &); + Loader(Texture2D &, Collection &); private: - void image_data(const std::string &); + void init(); + void raw_data(const std::string &); void storage(PixelFormat, unsigned, unsigned); - void storage_b(PixelFormat, unsigned, unsigned, unsigned); }; private: - PixelFormat ifmt; + class AsyncLoader; + unsigned width; unsigned height; unsigned allocated; public: - Texture2D(); + Texture2D(ResourceManager * = 0); + virtual ~Texture2D(); - /** - Defines the texture storage. This function may only be successfully called - once. - */ + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ void storage(PixelFormat fmt, unsigned wd, unsigned ht); - /** Allocates texture storage. If storage has already been allocated, this - function does nothing. */ + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ void allocate(unsigned level); - - /** Uploads an image to the texture. storage() must have been called prior to - this, and the image must have dimensions conforming to the specified - storage. For level>0, mipmapping rules apply to the image dimensions. */ + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ void image(unsigned level, PixelFormat fmt, DataType type, const void *data); - /** - Uploads a sub-image into the texture. Unlike full image upload, there are - no constraints on the size of the sub-image. - */ - void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelFormat fmt, DataType type, const void *data); + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); - /** - Loads an image from a file and uploads it to the texture. If storage() has - not been called, the storage format will be set to match the loaded image. - */ - void load_image(const std::string &fn); + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible with + the defined storage. - unsigned get_width() const { return width; } + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool srgb = false); + +private: + void image(const Graphics::Image &, bool, bool); + +public: + unsigned get_width() const { return width; } unsigned get_height() const { return height; } private: - void image(const Graphics::Image &); - void get_level_size(unsigned, unsigned &, unsigned &); + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &) const; + +public: + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); + virtual UInt64 get_data_size() const; + virtual void unload(); }; } // namespace GL