X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.h;h=1f8b5f7ea557e94abcded7d8f7fd423b7fea7cdd;hp=13073a2d74ea98cade27a9212229a365137e7175;hb=698e78ecfa30cc3580050996bc236c3ebe65aa2a;hpb=e92458a4a0e6191bff549a8b316dbbbd7c56e90f diff --git a/source/texture2d.h b/source/texture2d.h index 13073a2d..1f8b5f7e 100644 --- a/source/texture2d.h +++ b/source/texture2d.h @@ -1,78 +1,86 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_TEXTURE2D_H_ #define MSP_GL_TEXTURE2D_H_ #include -#include -#include "pixelformat.h" +#include #include "texture.h" namespace Msp { namespace GL { -class Image; - /** -Two-dimensional texture class. This is the most common type of texture. +Two-dimensional texture. Consists of an array of texels in the shape of a +rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of +this range are subject to wrapping. This is the most common type of texture. */ class Texture2D: public Texture { public: - class Loader: public Texture::Loader + class Loader: public Msp::DataFile::DerivedObjectLoader { public: Loader(Texture2D &); + Loader(Texture2D &, Collection &); private: - void image_data(const std::string &); + void init(); + void raw_data(const std::string &); - void storage(PixelFormat, unsigned, unsigned, unsigned); + void storage(PixelFormat, unsigned, unsigned); }; private: - PixelFormat ifmt; - sizei width; - sizei height; - int border; + class AsyncLoader; + + unsigned width; + unsigned height; + unsigned allocated; + +public: + Texture2D(ResourceManager * = 0); + virtual ~Texture2D(); + + /** Defines storage structure for the texture. Must be called before an + image can be uploaded. Once storage is defined, it can't be changed. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Allocates storage for the texture. The contents are initially + undefined. If storage has already been allocated, does nothing. */ + void allocate(unsigned level); + + /** Uploads an image to the texture. Storage must be defined beforehand. + The image data must have dimensions and format compatible with the defined + storage. */ + void image(unsigned level, PixelFormat fmt, DataType type, const void *data); + + /** Updates a rectangular region of the texture. Storage must be defined + and allocated beforehand. The update region must be fully inside the + texture. */ + void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, + PixelFormat fmt, DataType type, const void *data); + + /** Uploads an image to the texture. If storage has not been defined, it + will be set to match the image. Otherwise the image must be compatible with + the defined storage. + + If srgb is true and storage is determined by this call, then an sRGB pixel + format will be used. */ + virtual void image(const Graphics::Image &, bool srgb = false); + +private: + void image(const Graphics::Image &, bool, bool); public: - Texture2D(); - - /** - Defines the texture storage. This function may only be successfully called - once. - */ - void storage(PixelFormat fmt, sizei wd, sizei ht, int brd); - - /** - Uploads an image to the texture. storage() must have been called prior to - this, and the image must have dimensions conforming to the specified - storage. - */ - void image(int level, PixelFormat fmt, DataType type, const void *data); - - /** - Uploads a sub-image into the texture. Unlike full image upload, there are - no constraints on the size of the sub-image. - */ - void sub_image(int level, int x, int y, sizei wd, sizei ht, PixelFormat fmt, DataType type, const void *data); - - /** - Loads an image from a file and uploads it to the texture. If storage() has - not been called, the storage format will be set to match the loaded image. - */ - void load_image(const std::string &fn); - - sizei get_width() const { return width; } - sizei get_height() const { return height; } + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } private: - void image(const Image &); + unsigned get_n_levels() const; + void get_level_size(unsigned, unsigned &, unsigned &) const; + +public: + virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0); + virtual UInt64 get_data_size() const; + virtual void unload(); }; } // namespace GL