X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=f36cadae09aaa21f6abd7f97729d16bf34f6d714;hp=96da77d1b9aba0400805461f0706c84d017ab60e;hb=9d696772b2194b67d8e3e4da11169900eab58c0d;hpb=7db48f2836ec42c6e2dbeff336634a03bc6d7a62 diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 96da77d1..f36cadae 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,6 @@ #include #include "bindable.h" +#include "buffer.h" #include "error.h" #include "pixelstore.h" #include "resources.h" @@ -10,8 +11,27 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), width(0), height(0), allocated(0) @@ -78,6 +98,11 @@ void Texture2D::load_image(const string &fn, bool srgb) } void Texture2D::image(const Graphics::Image &img, bool srgb) +{ + image(img, srgb, false); +} + +void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); @@ -95,7 +120,7 @@ void Texture2D::image(const Graphics::Image &img, bool srgb) PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); } void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) @@ -109,6 +134,17 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io) +{ + return new AsyncLoader(*this, io); +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) @@ -156,5 +192,57 @@ void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsig storage(fmt, w, h); } + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ + if(!texture.id) + glGenTextures(1, &texture.id); +} + +bool Texture2D::AsyncLoader::needs_sync() const +{ + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + texture.image(image, false, true); + } + + ++phase; + return phase>3; +} + } // namespace GL } // namespace Msp