X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=8846a555d6437f6554c46e316a6f40be0b1c9728;hp=559167f8ba4d5eefc017e6e158d76dec55127cf6;hb=9087cc0;hpb=a8a04ddd95e57a8f103c04dba317addc32866689 diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 559167f8..8846a555 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -81,13 +81,10 @@ void Texture2D::allocate(unsigned level) allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - fmt = get_upload_format(fmt); + comp = get_upload_components(comp); if(ARB_direct_state_access) - glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + glTextureSubImage2D(id, level, x, y, wd, ht, comp, type, data); else - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data); if(auto_gen_mipmap && level==0) generate_mipmap(); @@ -143,16 +140,18 @@ void Texture2D::image(const Graphics::Image &img, unsigned lv, bool srgb, bool f { unsigned w = img.get_width(); unsigned h = img.get_height(); - PixelFormat fmt = pixelformat_from_graphics(img.get_format()); + PixelFormat fmt = pixelformat_from_image(img); + PixelComponents comp = get_components(fmt); + DataType type = get_component_type(fmt); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, lv); + storage(make_pixelformat(comp, type, srgb), w, h, lv); else if(w!=width || h!=height || (lv && lv!=levels)) throw incompatible_data("Texture2D::image"); PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); + image(0, comp, type, from_buffer ? 0 : img.get_data()); } unsigned Texture2D::get_n_levels() const @@ -216,7 +215,7 @@ void Texture2D::Loader::init() void Texture2D::Loader::raw_data(const string &data) { - obj.image(0, get_base_pixelformat(obj.ifmt), UNSIGNED_BYTE, data.data()); + obj.image(0, get_components(obj.ifmt), get_component_type(obj.ifmt), data.data()); } void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h)