X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=806e4a179bded9f8a71264ecce78bccafc529870;hp=d435a356a9ef3f215c6f11d912e1c76fade17959;hb=aea9ceca71b59358248be94fdf272fd4791ca990;hpb=e079d5a878e83dc0baffcec66a57659c885cd593 diff --git a/source/texture2d.cpp b/source/texture2d.cpp index d435a356..806e4a17 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,4 +1,6 @@ -#include +#include +#include +#include #include "bindable.h" #include "buffer.h" #include "error.h" @@ -34,7 +36,6 @@ public: Texture2D::Texture2D(ResourceManager *m): Texture(GL_TEXTURE_2D, m), - ifmt(RGB), width(0), height(0), allocated(0) @@ -45,26 +46,46 @@ Texture2D::~Texture2D() set_manager(0); } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); width = wd; height = ht; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture2D::allocate(unsigned level) { + if(width==0 || height==0) + throw invalid_operation("Texture2D::allocate"); + if(level>=levels) + throw invalid_argument("Texture2D::allocate"); if(allocated&(1<>=1, h>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); -} - -void Texture2D::load_image(const string &fn, bool srgb) -{ - Graphics::Image img; - img.load_file(fn); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + else + glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); - image(img, srgb); + if(gen_mipmap && level==0) + auto_generate_mipmap(); } void Texture2D::image(const Graphics::Image &img, bool srgb) @@ -118,7 +140,10 @@ void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) - storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h); + { + unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, l); + } else if(w!=width || h!=height) throw incompatible_data("Texture2D::image"); @@ -128,7 +153,14 @@ void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) +unsigned Texture2D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=max(width, height); s; s>>=1, ++n) ; + return n; +} + +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -149,7 +181,7 @@ Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) UInt64 Texture2D::get_data_size() const { - return id ? width*height*get_component_count(ifmt) : 0; + return id ? width*height*get_pixel_size(ifmt) : 0; } void Texture2D::unload() @@ -175,19 +207,8 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); - add("storage", &Loader::storage_b); -} - -void Texture2D::Loader::image_data(const string &data) -{ - Graphics::Image img; - IO::Memory mem(data.data(), data.size()); - img.load_io(mem); - - obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) @@ -197,16 +218,9 @@ void Texture2D::Loader::raw_data(const string &data) void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) -{ - storage(fmt, w, h); -} - Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): texture(t),