X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture2d.cpp;h=806e4a179bded9f8a71264ecce78bccafc529870;hp=96da77d1b9aba0400805461f0706c84d017ab60e;hb=aea9ceca71b59358248be94fdf272fd4791ca990;hpb=e37851b98dde5082ee92570354746f2f92e21940 diff --git a/source/texture2d.cpp b/source/texture2d.cpp index 96da77d1..806e4a17 100644 --- a/source/texture2d.cpp +++ b/source/texture2d.cpp @@ -1,5 +1,8 @@ -#include +#include +#include +#include #include "bindable.h" +#include "buffer.h" #include "error.h" #include "pixelstore.h" #include "resources.h" @@ -10,32 +13,79 @@ using namespace std; namespace Msp { namespace GL { -Texture2D::Texture2D(): - Texture(GL_TEXTURE_2D), +class Texture2D::AsyncLoader: public Resource::AsyncLoader +{ +private: + Texture2D &texture; + IO::Seekable &io; + bool srgb_conversion; + Buffer pixel_buffer; + char *mapped_address; + Graphics::Image image; + unsigned n_bytes; + int phase; + +public: + AsyncLoader(Texture2D &, IO::Seekable &); + + void set_srgb_conversion(bool); + virtual bool needs_sync() const; + virtual bool process(); +}; + + +Texture2D::Texture2D(ResourceManager *m): + Texture(GL_TEXTURE_2D, m), width(0), height(0), allocated(0) { } -void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht) +Texture2D::~Texture2D() +{ + set_manager(0); +} + +void Texture2D::storage(PixelFormat fmt, unsigned wd, unsigned ht, unsigned lv) { if(width>0) throw invalid_operation("Texture2D::storage"); if(wd==0 || ht==0) throw invalid_argument("Texture2D::storage"); - require_pixelformat(fmt); - ifmt = fmt; + set_internal_format(fmt); width = wd; height = ht; + levels = get_n_levels(); + if(lv>0) + levels = min(levels, lv); } void Texture2D::allocate(unsigned level) { + if(width==0 || height==0) + throw invalid_operation("Texture2D::allocate"); + if(level>=levels) + throw invalid_argument("Texture2D::allocate"); if(allocated&(1<>=1, h>>=1, ++level) ; - allocated |= (1< _bind(!ARB_direct_state_access, this); allocate(level); - BindRestore _bind(this); - glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + fmt = get_upload_format(fmt); + if(ARB_direct_state_access) + glTextureSubImage2D(id, level, x, y, wd, ht, fmt, type, data); + else + glTexSubImage2D(target, level, x, y, wd, ht, fmt, type, data); + + if(gen_mipmap && level==0) + auto_generate_mipmap(); } -void Texture2D::load_image(const string &fn, bool srgb) +void Texture2D::image(const Graphics::Image &img, bool srgb) { - Graphics::Image img; - img.load_file(fn); - - image(img, srgb); + image(img, srgb, false); } -void Texture2D::image(const Graphics::Image &img, bool srgb) +void Texture2D::image(const Graphics::Image &img, bool srgb, bool from_buffer) { unsigned w = img.get_width(); unsigned h = img.get_height(); PixelFormat fmt = pixelformat_from_graphics(img.get_format()); if(width==0) { - PixelFormat f = storage_pixelformat_from_graphics(img.get_format()); - if(srgb) - f = get_srgb_pixelformat(f); - storage(f, w, h); + unsigned l = (is_mipmapped(min_filter) ? mipmap_levels ? mipmap_levels : 0 : 1); + storage(storage_pixelformat_from_graphics(img.get_format(), srgb), w, h, l); } else if(w!=width || h!=height) throw incompatible_data("Texture2D::image"); @@ -95,10 +150,17 @@ void Texture2D::image(const Graphics::Image &img, bool srgb) PixelStore pstore = PixelStore::from_image(img); BindRestore _bind_ps(pstore); - image(0, fmt, UNSIGNED_BYTE, img.get_data()); + image(0, fmt, UNSIGNED_BYTE, from_buffer ? 0 : img.get_data()); +} + +unsigned Texture2D::get_n_levels() const +{ + unsigned n = 0; + for(unsigned s=max(width, height); s; s>>=1, ++n) ; + return n; } -void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) +void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) const { w >>= level; h >>= level; @@ -109,6 +171,27 @@ void Texture2D::get_level_size(unsigned level, unsigned &w, unsigned &h) h = 1; } +Resource::AsyncLoader *Texture2D::load(IO::Seekable &io, const Resources *res) +{ + AsyncLoader *ldr = new AsyncLoader(*this, io); + if(res) + ldr->set_srgb_conversion(res->get_srgb_conversion()); + return ldr; +} + +UInt64 Texture2D::get_data_size() const +{ + return id ? width*height*get_pixel_size(ifmt) : 0; +} + +void Texture2D::unload() +{ + glDeleteTextures(1, &id); + id = 0; + // TODO check which params actually need refreshing + dirty_params = -1; +} + Texture2D::Loader::Loader(Texture2D &t): DataFile::DerivedObjectLoader(t) @@ -124,19 +207,8 @@ Texture2D::Loader::Loader(Texture2D &t, Collection &c): void Texture2D::Loader::init() { - add("image_data", &Loader::image_data); add("raw_data", &Loader::raw_data); add("storage", &Loader::storage); - add("storage", &Loader::storage_b); -} - -void Texture2D::Loader::image_data(const string &data) -{ - Graphics::Image img; - IO::Memory mem(data.data(), data.size()); - img.load_io(mem); - - obj.image(img, srgb); } void Texture2D::Loader::raw_data(const string &data) @@ -146,14 +218,64 @@ void Texture2D::Loader::raw_data(const string &data) void Texture2D::Loader::storage(PixelFormat fmt, unsigned w, unsigned h) { - if(srgb) - fmt = get_srgb_pixelformat(fmt); obj.storage(fmt, w, h); } -void Texture2D::Loader::storage_b(PixelFormat fmt, unsigned w, unsigned h, unsigned) + +Texture2D::AsyncLoader::AsyncLoader(Texture2D &t, IO::Seekable &i): + texture(t), + io(i), + srgb_conversion(false), + pixel_buffer(PIXEL_UNPACK_BUFFER), + mapped_address(0), + phase(0) +{ } + +void Texture2D::AsyncLoader::set_srgb_conversion(bool c) +{ + srgb_conversion = c; +} + +bool Texture2D::AsyncLoader::needs_sync() const { - storage(fmt, w, h); + return phase%2; +} + +bool Texture2D::AsyncLoader::process() +{ + if(phase==0) + { + /* TODO Enhance the ImageLoader system so that the image can be loaded + directly to the buffer */ + image.load_io(io); + n_bytes = image.get_stride()*image.get_height(); + } + else if(phase==1) + { + pixel_buffer.data(n_bytes, 0); + mapped_address = reinterpret_cast(pixel_buffer.map(WRITE_ONLY)); + } + else if(phase==2) + { + const char *data = reinterpret_cast(image.get_data()); + copy(data, data+n_bytes, mapped_address); + } + else if(phase==3) + { + Bind _bind_buf(pixel_buffer, PIXEL_UNPACK_BUFFER); + if(!pixel_buffer.unmap()) + { + phase = 1; + return false; + } + + if(!texture.id) + glGenTextures(1, &texture.id); + texture.image(image, srgb_conversion, true); + } + + ++phase; + return phase>3; } } // namespace GL